#include "hash.h"
#include "imports.h"
#include "context.h"
+#include "mfeatures.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "arrayobj.h"
#include "macros.h"
+#include "mtypes.h"
+#include "varray.h"
#include "main/dispatch.h"
init_array(ctx, &obj->Weight, 1, GL_FLOAT);
init_array(ctx, &obj->Normal, 3, GL_FLOAT);
init_array(ctx, &obj->Color, 4, GL_FLOAT);
- init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
+ init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT);
init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
init_array(ctx, &obj->Index, 1, GL_FLOAT);
for (i = 0; i < Elements(obj->TexCoord); i++) {
-/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- if (array->BufferObj->Name) {
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
- if (0)
- printf("%s Object %u Size %u MaxElement %u\n",
- __FUNCTION__,
- array->BufferObj->Name,
- (GLuint) array->BufferObj->Size,
- array->_MaxElement);
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
/**
* Helper for update_arrays().
* \return min(current min, array->_MaxElement).
static GLuint
update_min(GLuint min, struct gl_client_array *array)
{
- compute_max_element(array);
+ _mesa_update_array_max_element(array);
if (array->Enabled)
return MIN2(min, array->_MaxElement);
else
* \param vboOnly Will arrays have to reside in VBOs?
*/
static void
-gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
+ GLboolean vboOnly)
{
GLuint first;
GLint i;