* ARB version of glGenVertexArrays()
* All arrays will be required to live in VBOs.
*/
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
+}
+
+
void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
* ARB_direct_state_access
* Generates ID's and creates the array objects.
*/
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
+}
+
+
void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{