void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
-void GLAPIENTRY _mesa_BindVertexArrayAPPLE(GLuint id);
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void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
-void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
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void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );