/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ARRAYOBJ_H
#define ARRAYOBJ_H
-#include "context.h"
+#include "glheader.h"
+#include "mtypes.h"
+#include "glformats.h"
+
+struct gl_context;
/**
* \file arrayobj.h
- * Functions for the GL_APPLE_vertex_array_object extension.
+ * Functions for the GL_ARB_vertex_array_object extension.
*
* \author Ian Romanick <idr@us.ibm.com>
* \author Brian Paul
* Internal functions
*/
-extern struct gl_array_object *
-_mesa_new_array_object( GLcontext *ctx, GLuint name );
+extern struct gl_vertex_array_object *
+_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
+
+extern struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
+
+extern struct gl_vertex_array_object *
+_mesa_new_vao(struct gl_context *ctx, GLuint name);
extern void
-_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj );
+_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
extern void
-_mesa_reference_array_object(GLcontext *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *arrayObj);
+_mesa_reference_vao_(struct gl_context *ctx,
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao);
+
+static inline void
+_mesa_reference_vao(struct gl_context *ctx,
+ struct gl_vertex_array_object **ptr,
+ struct gl_vertex_array_object *vao)
+{
+ if (*ptr != vao)
+ _mesa_reference_vao_(ctx, ptr, vao);
+}
+
extern void
-_mesa_initialize_array_object( GLcontext *ctx,
- struct gl_array_object *obj, GLuint name );
+_mesa_initialize_vao(struct gl_context *ctx,
+ struct gl_vertex_array_object *obj, GLuint name);
extern void
-_mesa_update_array_object_max_element(GLcontext *ctx,
- struct gl_array_object *arrayObj);
+_mesa_update_vao_derived_arrays(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao);
+
+/* Returns true if all varying arrays reside in vbos */
+extern bool
+_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
+
+/* Returns true if all vbos are unmapped */
+extern bool
+_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
+
+
+/**
+ * Array to apply the position/generic0 aliasing map to
+ * an attribute value used in vertex processing inputs to an attribute
+ * as they appear in the vao.
+ */
+extern const GLubyte
+_mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
+
+
+/**
+ * Apply the position/generic0 aliasing map to a bitfield from the vao.
+ * Use for example to convert gl_vertex_array_object::_Enabled
+ * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
+ * the numbering used with vertex processing inputs.
+ */
+static inline GLbitfield
+_mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled)
+{
+ switch (mode) {
+ case ATTRIBUTE_MAP_MODE_IDENTITY:
+ return enabled;
+ case ATTRIBUTE_MAP_MODE_POSITION:
+ /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
+ return (enabled & ~VERT_BIT_GENERIC0)
+ | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
+ case ATTRIBUTE_MAP_MODE_GENERIC0:
+ /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
+ return (enabled & ~VERT_BIT_POS)
+ | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
+ default:
+ return 0;
+ }
+}
+
+
+/**
+ * Return the vp_inputs enabled bitmask after application of
+ * the position/generic0 aliasing map.
+ */
+static inline GLbitfield
+_mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao)
+{
+ const gl_attribute_map_mode mode = vao->_AttributeMapMode;
+ return _mesa_vao_enable_to_vp_inputs(mode, vao->_Enabled);
+}
/*
*/
+void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id);
+
void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
-void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
+void GLAPIENTRY
+_mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids);
+
+void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
-void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
-void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
+void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
+
+GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
+
+void GLAPIENTRY
+_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer);
+
+void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
-GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
+void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
#endif /* ARRAYOBJ_H */