/**
* \file arrayobj.h
- * Functions for the GL_APPLE_vertex_array_object extension.
+ * Functions for the GL_ARB_vertex_array_object extension.
*
* \author Ian Romanick <idr@us.ibm.com>
* \author Brian Paul
extern struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
+extern struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
+
extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
extern void
-_mesa_update_vao_max_element(struct gl_context *ctx,
- struct gl_vertex_array_object *vao);
+_mesa_update_vao_derived_arrays(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao);
-extern void
-_mesa_update_vao_client_arrays(struct gl_context *ctx,
- struct gl_vertex_array_object *vao);
+/* Returns true if all varying arrays reside in vbos */
+extern bool
+_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao);
+/* Returns true if all vbos are unmapped */
+extern bool
+_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
-/** Returns the bitmask of all enabled arrays in fixed function mode.
- *
- * In fixed function mode only the traditional fixed function arrays
- * are available.
+
+/**
+ * Array to apply the position/generic0 aliasing map to
+ * an attribute value used in vertex processing inputs to an attribute
+ * as they appear in the vao.
+ */
+extern const GLubyte
+_mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
+
+
+/**
+ * Apply the position/generic0 aliasing map to a bitfield from the vao.
+ * Use for example to convert gl_vertex_array_object::_Enabled
+ * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
+ * the numbering used with vertex processing inputs.
*/
-static inline GLbitfield64
-_mesa_array_object_get_enabled_ff(const struct gl_vertex_array_object *vao)
+static inline GLbitfield
+_mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled)
{
- return vao->_Enabled & VERT_BIT_FF_ALL;
+ switch (mode) {
+ case ATTRIBUTE_MAP_MODE_IDENTITY:
+ return enabled;
+ case ATTRIBUTE_MAP_MODE_POSITION:
+ /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
+ return (enabled & ~VERT_BIT_GENERIC0)
+ | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
+ case ATTRIBUTE_MAP_MODE_GENERIC0:
+ /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
+ return (enabled & ~VERT_BIT_POS)
+ | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
+ default:
+ return 0;
+ }
}
-/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
- *
- * In arb/glsl shader mode all the fixed function and the arb/glsl generic
- * arrays are available. Only the first generic array takes
- * precedence over the legacy position array.
+
+/**
+ * Return the vp_inputs enabled bitmask after application of
+ * the position/generic0 aliasing map.
*/
-static inline GLbitfield64
-_mesa_array_object_get_enabled_arb(const struct gl_vertex_array_object *vao)
+static inline GLbitfield
+_mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao)
{
- GLbitfield64 enabled = vao->_Enabled;
- return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));
+ const gl_attribute_map_mode mode = vao->_AttributeMapMode;
+ return _mesa_vao_enable_to_vp_inputs(mode, vao->_Enabled);
}
*/
+void GLAPIENTRY
+_mesa_BindVertexArray_no_error(GLuint id);
+
void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
-void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
+void GLAPIENTRY
+_mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids);
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
-void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
+void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
+void GLAPIENTRY
+_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer);
+
+void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
+
+void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
+
#endif /* ARRAYOBJ_H */