extern struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context *ctx, GLuint id);
+extern struct gl_vertex_array_object *
+_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
+
extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
+void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
+
+void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
+
#endif /* ARRAYOBJ_H */