extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
+extern void
+_mesa_unbind_array_object_vbos(struct gl_context *ctx,
+ struct gl_vertex_array_object *obj);
+
extern void
_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);