#include "glheader.h"
#include "mtypes.h"
+#include "glformats.h"
struct gl_context;
_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
extern void
+_mesa_reference_array_object_(struct gl_context *ctx,
+ struct gl_array_object **ptr,
+ struct gl_array_object *arrayObj);
+
+static inline void
_mesa_reference_array_object(struct gl_context *ctx,
struct gl_array_object **ptr,
- struct gl_array_object *arrayObj);
+ struct gl_array_object *arrayObj)
+{
+ if (*ptr != arrayObj)
+ _mesa_reference_array_object_(ctx, ptr, arrayObj);
+}
+
extern void
_mesa_initialize_array_object( struct gl_context *ctx,
return arrayObj->_Enabled & VERT_BIT_FF_ALL;
}
-/** Returns the bitmask of all enabled arrays in nv shader mode.
- *
- * In nv shader mode, the nv generic arrays take precedence over
- * the legacy arrays.
- */
-static inline GLbitfield64
-_mesa_array_object_get_enabled_nv(const struct gl_array_object *arrayObj)
-{
- GLbitfield64 enabled = arrayObj->_Enabled;
- return enabled & ~(VERT_BIT_FF_NVALIAS & (enabled >> VERT_ATTRIB_GENERIC0));
-}
-
/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
*
* In arb/glsl shader mode all the fixed function and the arb/glsl generic