ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
ctx->ATIFragmentShader.Current->swizzlerq = 0;
ctx->ATIFragmentShader.Compiling = 1;
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
+#endif
}
void GLAPIENTRY