#include "main/hash.h"
#include "main/imports.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/dispatch.h"
#include "main/atifragshader.h"
-#if FEATURE_ATI_fragment_shader
-
#define MESA_DEBUG_ATI_FS 0
static struct ati_fragment_shader DummyShader;
{
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (s->Instructions[i])
- free(s->Instructions[i]);
- if (s->SetupInst[i])
- free(s->SetupInst[i]);
+ free(s->Instructions[i]);
+ free(s->SetupInst[i]);
}
free(s);
}
if (prog) {
prog->RefCount--;
if (prog->RefCount <= 0) {
+ assert(prog != &DummyShader);
free(prog);
}
}
(or, could use the same mem but would need to reinitialize) */
/* no idea if it's allowed to redefine a shader */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (ctx->ATIFragmentShader.Current->Instructions[i])
- free(ctx->ATIFragmentShader.Current->Instructions[i]);
- if (ctx->ATIFragmentShader.Current->SetupInst[i])
- free(ctx->ATIFragmentShader.Current->SetupInst[i]);
+ free(ctx->ATIFragmentShader.Current->Instructions[i]);
+ free(ctx->ATIFragmentShader.Current->SetupInst[i]);
}
/* malloc the instructions here - not sure if the best place but its
a start */
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
ctx->ATIFragmentShader.Current->Instructions[i] =
- (struct atifs_instruction *)
calloc(1, sizeof(struct atifs_instruction) *
(MAX_NUM_INSTRUCTIONS_PER_PASS_ATI));
ctx->ATIFragmentShader.Current->SetupInst[i] =
- (struct atifs_setupinst *)
calloc(1, sizeof(struct atifs_setupinst) *
(MAX_NUM_FRAGMENT_REGISTERS_ATI));
}
}
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
}
}
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
new_tex_inst(curProg);
/* add the instructions */
COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
}
}
-
-#endif /* FEATURE_ATI_fragment_shader */