#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
-#include "main/imports.h"
+#include "util/imports.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
if (ctx->Driver.NewATIfs) {
struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
ctx->ATIFragmentShader.Current);
- _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
+ _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program,
+ NULL);
+ /* Don't use _mesa_reference_program(), just take ownership */
+ ctx->ATIFragmentShader.Current->Program = prog;
}
if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,