* Allocate and initialize a new ATI fragment shader object.
*/
struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
(void) ctx;
* Delete the given ati fragment shader
*/
void
-_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s)
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
{
GLuint i;
for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {