#else /* FEATURE_ATI_fragment_shader */
-static INLINE void
+static inline void
_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
{
}
-static INLINE struct ati_fragment_shader *
+static inline struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
return NULL;
}
-static INLINE void
+static inline void
_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
struct ati_fragment_shader *s)
{