#include "compiler.h"
#include "glheader.h"
-#include "mfeatures.h"
struct _glapi_table;
struct gl_context;
};
-extern void
-_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);
-
extern struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id);