/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
-#include "imports.h"
+
#include "accum.h"
#include "arrayobj.h"
#include "attrib.h"
#include "buffers.h"
#include "bufferobj.h"
#include "clear.h"
-#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enable.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
-#include "mfeatures.h"
#include "multisample.h"
+#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
#include "shared.h"
#include "varray.h"
#include "viewport.h"
#include "mtypes.h"
-#include "main/dispatch.h"
+#include "state.h"
#include "hash.h"
#include <stdbool.h>
+#include "util/u_memory.h"
/**
GLbitfield ClipPlanes;
GLboolean ColorMaterial;
GLboolean CullFace;
- GLboolean DepthClamp;
+ GLboolean DepthClampNear;
+ GLboolean DepthClampFar;
GLboolean DepthTest;
GLboolean Dither;
GLboolean Fog;
GLboolean PolygonSmooth;
GLboolean PolygonStipple;
GLboolean RescaleNormals;
- GLboolean Scissor;
+ GLbitfield Scissor;
GLboolean Stencil;
GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
GLboolean MultisampleEnabled; /* GL_ARB_multisample */
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
GLboolean sRGBEnabled;
+
+ /* GL_NV_conservative_raster */
+ GLboolean ConservativeRasterization;
};
};
+struct viewport_state
+{
+ struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS];
+ GLuint SubpixelPrecisionBias[2];
+};
+
+
+/** An unused GL_*_BIT value */
+#define DUMMY_BIT 0x10000000
+
+
/**
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
*/
-static void
+static bool
save_attrib_data(struct gl_attrib_node **head,
GLbitfield kind, void *payload)
{
}
else {
/* out of memory! */
+ return false;
+ }
+ return true;
+}
+
+
+/**
+ * Helper function for_mesa_PushAttrib for simple attributes.
+ * Allocates memory for attribute data and copies the given attribute data.
+ * \param head head of linked list to insert attribute data into
+ * \param attr_bit one of the GL_<attrib>_BIT flags
+ * \param attr_size number of bytes to allocate for attribute data
+ * \param attr_data the attribute data to copy
+ * \return true for success, false for out of memory
+ */
+static bool
+push_attrib(struct gl_context *ctx, struct gl_attrib_node **head,
+ GLbitfield attr_bit, GLuint attr_size, const void *attr_data)
+{
+ void *attribute;
+
+ attribute = malloc(attr_size);
+ if (attribute == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ return false;
}
+
+ if (save_attrib_data(head, attr_bit, attribute)) {
+ memcpy(attribute, attr_data, attr_size);
+ }
+ else {
+ free(attribute);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ return false;
+ }
+ return true;
}
_mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushAttrib");
return;
}
/* groups specified by the mask. */
head = NULL;
+ if (mask == 0) {
+ /* if mask is zero we still need to push something so that we
+ * don't get a GL_STACK_UNDERFLOW error in glPopAttrib().
+ */
+ GLuint dummy = 0;
+ if (!push_attrib(ctx, &head, DUMMY_BIT, sizeof(dummy), &dummy))
+ goto end;
+ }
+
if (mask & GL_ACCUM_BUFFER_BIT) {
- struct gl_accum_attrib *attr;
- attr = MALLOC_STRUCT( gl_accum_attrib );
- memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_ACCUM_BUFFER_BIT,
+ sizeof(struct gl_accum_attrib),
+ (void*)&ctx->Accum))
+ goto end;
}
if (mask & GL_COLOR_BUFFER_BIT) {
GLuint i;
struct gl_colorbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
- /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
- attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
- save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
+ attr = MALLOC_STRUCT(gl_colorbuffer_attrib);
+ if (attr == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
+
+ if (save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr)) {
+ memcpy(attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib));
+ /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
+ attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
+ }
+ else {
+ free(attr);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
}
if (mask & GL_CURRENT_BIT) {
- struct gl_current_attrib *attr;
- FLUSH_CURRENT( ctx, 0 );
- attr = MALLOC_STRUCT( gl_current_attrib );
- memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- save_attrib_data(&head, GL_CURRENT_BIT, attr);
+ FLUSH_CURRENT(ctx, 0);
+ if (!push_attrib(ctx, &head, GL_CURRENT_BIT,
+ sizeof(struct gl_current_attrib),
+ (void*)&ctx->Current))
+ goto end;
}
if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_depthbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_DEPTH_BUFFER_BIT,
+ sizeof(struct gl_depthbuffer_attrib),
+ (void*)&ctx->Depth))
+ goto end;
}
if (mask & GL_ENABLE_BIT) {
struct gl_enable_attrib *attr;
GLuint i;
- attr = MALLOC_STRUCT( gl_enable_attrib );
+ attr = MALLOC_STRUCT(gl_enable_attrib);
+ if (attr == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
+
/* Copy enable flags from all other attributes into the enable struct. */
attr->AlphaTest = ctx->Color.AlphaEnabled;
attr->AutoNormal = ctx->Eval.AutoNormal;
attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
attr->CullFace = ctx->Polygon.CullFlag;
- attr->DepthClamp = ctx->Transform.DepthClamp;
+ attr->DepthClampNear = ctx->Transform.DepthClampNear;
+ attr->DepthClampFar = ctx->Transform.DepthClampFar;
attr->DepthTest = ctx->Depth.Test;
attr->Dither = ctx->Color.DitherFlag;
attr->Fog = ctx->Fog.Enabled;
attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
attr->PolygonStipple = ctx->Polygon.StippleFlag;
attr->RescaleNormals = ctx->Transform.RescaleNormals;
- attr->Scissor = ctx->Scissor.Enabled;
+ attr->Scissor = ctx->Scissor.EnableFlags;
attr->Stencil = ctx->Stencil.Enabled;
attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
attr->MultisampleEnabled = ctx->Multisample.Enabled;
attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
attr->SampleCoverage = ctx->Multisample.SampleCoverage;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
- attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
+ attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled;
+ attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled;
}
/* GL_ARB_vertex_program */
attr->VertexProgram = ctx->VertexProgram.Enabled;
/* GL_ARB_fragment_program */
attr->FragmentProgram = ctx->FragmentProgram.Enabled;
- save_attrib_data(&head, GL_ENABLE_BIT, attr);
+ if (!save_attrib_data(&head, GL_ENABLE_BIT, attr)) {
+ free(attr);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
attr->sRGBEnabled = ctx->Color.sRGBEnabled;
+
+ /* GL_NV_conservative_raster */
+ attr->ConservativeRasterization = ctx->ConservativeRasterization;
}
if (mask & GL_EVAL_BIT) {
- struct gl_eval_attrib *attr;
- attr = MALLOC_STRUCT( gl_eval_attrib );
- memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- save_attrib_data(&head, GL_EVAL_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_EVAL_BIT,
+ sizeof(struct gl_eval_attrib),
+ (void*)&ctx->Eval))
+ goto end;
}
if (mask & GL_FOG_BIT) {
- struct gl_fog_attrib *attr;
- attr = MALLOC_STRUCT( gl_fog_attrib );
- memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- save_attrib_data(&head, GL_FOG_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_FOG_BIT,
+ sizeof(struct gl_fog_attrib),
+ (void*)&ctx->Fog))
+ goto end;
}
if (mask & GL_HINT_BIT) {
- struct gl_hint_attrib *attr;
- attr = MALLOC_STRUCT( gl_hint_attrib );
- memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- save_attrib_data(&head, GL_HINT_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_HINT_BIT,
+ sizeof(struct gl_hint_attrib),
+ (void*)&ctx->Hint))
+ goto end;
}
if (mask & GL_LIGHTING_BIT) {
- struct gl_light_attrib *attr;
- FLUSH_CURRENT(ctx, 0); /* flush material changes */
- attr = MALLOC_STRUCT( gl_light_attrib );
- memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- save_attrib_data(&head, GL_LIGHTING_BIT, attr);
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
+ if (!push_attrib(ctx, &head, GL_LIGHTING_BIT,
+ sizeof(struct gl_light_attrib),
+ (void*)&ctx->Light))
+ goto end;
}
if (mask & GL_LINE_BIT) {
- struct gl_line_attrib *attr;
- attr = MALLOC_STRUCT( gl_line_attrib );
- memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- save_attrib_data(&head, GL_LINE_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_LINE_BIT,
+ sizeof(struct gl_line_attrib),
+ (void*)&ctx->Line))
+ goto end;
}
if (mask & GL_LIST_BIT) {
- struct gl_list_attrib *attr;
- attr = MALLOC_STRUCT( gl_list_attrib );
- memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- save_attrib_data(&head, GL_LIST_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_LIST_BIT,
+ sizeof(struct gl_list_attrib),
+ (void*)&ctx->List))
+ goto end;
}
if (mask & GL_PIXEL_MODE_BIT) {
struct gl_pixel_attrib *attr;
- attr = MALLOC_STRUCT( gl_pixel_attrib );
- memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
- /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
- attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
- save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
+ attr = MALLOC_STRUCT(gl_pixel_attrib);
+ if (attr == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
+
+ if (save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr)) {
+ memcpy(attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib));
+ /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
+ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
+ }
+ else {
+ free(attr);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
+ goto end;
+ }
}
if (mask & GL_POINT_BIT) {
- struct gl_point_attrib *attr;
- attr = MALLOC_STRUCT( gl_point_attrib );
- memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- save_attrib_data(&head, GL_POINT_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_POINT_BIT,
+ sizeof(struct gl_point_attrib),
+ (void*)&ctx->Point))
+ goto end;
}
if (mask & GL_POLYGON_BIT) {
- struct gl_polygon_attrib *attr;
- attr = MALLOC_STRUCT( gl_polygon_attrib );
- memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- save_attrib_data(&head, GL_POLYGON_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_POLYGON_BIT,
+ sizeof(struct gl_polygon_attrib),
+ (void*)&ctx->Polygon))
+ goto end;
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
- GLuint *stipple;
- stipple = malloc( 32*sizeof(GLuint) );
- memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
+ if (!push_attrib(ctx, &head, GL_POLYGON_STIPPLE_BIT,
+ sizeof(ctx->PolygonStipple),
+ (void*)&ctx->PolygonStipple))
+ goto end;
}
if (mask & GL_SCISSOR_BIT) {
- struct gl_scissor_attrib *attr;
- attr = MALLOC_STRUCT( gl_scissor_attrib );
- memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- save_attrib_data(&head, GL_SCISSOR_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_SCISSOR_BIT,
+ sizeof(struct gl_scissor_attrib),
+ (void*)&ctx->Scissor))
+ goto end;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_stencil_attrib *attr;
- attr = MALLOC_STRUCT( gl_stencil_attrib );
- memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_STENCIL_BUFFER_BIT,
+ sizeof(struct gl_stencil_attrib),
+ (void*)&ctx->Stencil))
+ goto end;
}
if (mask & GL_TEXTURE_BIT) {
goto end;
}
+ if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) {
+ free(texstate);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
+ goto end;
+ }
+
_mesa_lock_context_textures(ctx);
/* copy/save the bulk of texture state here */
_mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared);
_mesa_unlock_context_textures(ctx);
-
- save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
}
if (mask & GL_TRANSFORM_BIT) {
- struct gl_transform_attrib *attr;
- attr = MALLOC_STRUCT( gl_transform_attrib );
- memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
+ if (!push_attrib(ctx, &head, GL_TRANSFORM_BIT,
+ sizeof(struct gl_transform_attrib),
+ (void*)&ctx->Transform))
+ goto end;
}
if (mask & GL_VIEWPORT_BIT) {
- struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
+ struct viewport_state *viewstate = CALLOC_STRUCT(viewport_state);
+ if (!viewstate) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_VIEWPORT_BIT)");
+ goto end;
+ }
+
+ if (!save_attrib_data(&head, GL_VIEWPORT_BIT, viewstate)) {
+ free(viewstate);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_VIEWPORT_BIT)");
+ goto end;
+ }
+
+ memcpy(&viewstate->ViewportArray, &ctx->ViewportArray,
+ sizeof(struct gl_viewport_attrib)*ctx->Const.MaxViewports);
+
+ viewstate->SubpixelPrecisionBias[0] = ctx->SubpixelPrecisionBias[0];
+ viewstate->SubpixelPrecisionBias[1] = ctx->SubpixelPrecisionBias[1];
}
/* GL_ARB_multisample */
if (mask & GL_MULTISAMPLE_BIT_ARB) {
- struct gl_multisample_attrib *attr;
- attr = MALLOC_STRUCT( gl_multisample_attrib );
- memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
+ if (!push_attrib(ctx, &head, GL_MULTISAMPLE_BIT_ARB,
+ sizeof(struct gl_multisample_attrib),
+ (void*)&ctx->Multisample))
+ goto end;
}
end:
- ctx->AttribStack[ctx->AttribStackDepth] = head;
- ctx->AttribStackDepth++;
+ if (head != NULL) {
+ ctx->AttribStack[ctx->AttribStackDepth] = head;
+ ctx->AttribStackDepth++;
+ }
}
const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
GLuint i;
-#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
- if ((VALUE) != (NEWVALUE)) { \
- _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
- }
+#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
+ if ((VALUE) != (NEWVALUE)) { \
+ _mesa_set_enable(ctx, ENUM, (NEWVALUE)); \
+ }
TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
if (ctx->Color.BlendEnabled != enable->Blend) {
for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
const GLuint mask = 1 << i;
if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
- _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
- !!(enable->ClipPlanes & mask));
+ _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
+ !!(enable->ClipPlanes & mask));
}
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
GL_COLOR_MATERIAL);
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
- TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
- GL_DEPTH_CLAMP);
+
+ if (!ctx->Extensions.AMD_depth_clamp_separate) {
+ TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar,
+ enable->DepthClampNear && enable->DepthClampFar,
+ GL_DEPTH_CLAMP);
+ } else {
+ TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear,
+ GL_DEPTH_CLAMP_NEAR_AMD);
+ TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar,
+ GL_DEPTH_CLAMP_FAR_AMD);
+ }
+
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
GL_POLYGON_SMOOTH);
TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
GL_POLYGON_STIPPLE);
- TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
+ if (ctx->Scissor.EnableFlags != enable->Scissor) {
+ unsigned i;
+
+ for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i, (enable->Scissor >> i) & 1);
+ }
+ }
TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
if (ctx->Extensions.EXT_stencil_two_side) {
TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
GL_FRAMEBUFFER_SRGB);
+ /* GL_NV_conservative_raster */
+ if (ctx->Extensions.NV_conservative_raster) {
+ TEST_AND_UPDATE(ctx->ConservativeRasterization,
+ enable->ConservativeRasterization,
+ GL_CONSERVATIVE_RASTERIZATION_NV);
+ }
+
/* texture unit enables */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const GLbitfield enabled = enable->Texture[i];
const GLbitfield genEnabled = enable->TexGen[i];
- if (ctx->Texture.Unit[i].Enabled != enabled) {
+ if (ctx->Texture.FixedFuncUnit[i].Enabled != enabled) {
_mesa_ActiveTexture(GL_TEXTURE0 + i);
_mesa_set_enable(ctx, GL_TEXTURE_1D, !!(enabled & TEXTURE_1D_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
!!(enabled & TEXTURE_CUBE_BIT));
}
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- !!(enabled & TEXTURE_1D_ARRAY_BIT));
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- !!(enabled & TEXTURE_2D_ARRAY_BIT));
- }
}
- if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ if (ctx->Texture.FixedFuncUnit[i].TexGenEnabled != genEnabled) {
_mesa_ActiveTexture(GL_TEXTURE0 + i);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(genEnabled & S_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(genEnabled & T_BIT));
_mesa_lock_context_textures(ctx);
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
+ const struct gl_fixedfunc_texture_unit *unit =
+ &texstate->Texture.FixedFuncUnit[u];
GLuint tgt;
_mesa_ActiveTexture(GL_TEXTURE0_ARB + u);
_mesa_set_enable(ctx, GL_TEXTURE_2D, !!(unit->Enabled & TEXTURE_2D_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_3D, !!(unit->Enabled & TEXTURE_3D_BIT));
if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
!!(unit->Enabled & TEXTURE_CUBE_BIT));
}
if (ctx->Extensions.NV_texture_rectangle) {
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
!!(unit->Enabled & TEXTURE_RECT_BIT));
}
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- !!(unit->Enabled & TEXTURE_1D_ARRAY_BIT));
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- !!(unit->Enabled & TEXTURE_2D_ARRAY_BIT));
- }
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
_mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
_mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
_mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
/* Eye plane done differently to avoid re-transformation */
{
- struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
+ struct gl_fixedfunc_texture_unit *destUnit =
+ &ctx->Texture.FixedFuncUnit[u];
+
COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT));
_mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS,
- unit->LodBias);
+ texstate->Texture.Unit[u].LodBias);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
- unit->Combine.ModeRGB);
+ unit->Combine.ModeRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
- unit->Combine.ModeA);
+ unit->Combine.ModeA);
{
const GLuint n = ctx->Extensions.NV_texture_env_combine4 ? 4 : 3;
GLuint i;
}
}
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
- 1 << unit->Combine.ScaleShiftRGB);
+ 1 << unit->Combine.ScaleShiftRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
- 1 << unit->Combine.ScaleShiftA);
+ 1 << unit->Combine.ScaleShiftA);
/* Restore texture object state for each target */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
/* don't restore state for unsupported targets to prevent
* raising GL errors.
*/
- if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ if (obj->Target == GL_TEXTURE_CUBE_MAP &&
!ctx->Extensions.ARB_texture_cube_map) {
continue;
}
}
else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
- !ctx->Extensions.MESA_texture_array) {
+ !ctx->Extensions.EXT_texture_array) {
continue;
}
else if (obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY &&
FLUSH_VERTICES(ctx, 0);
if (ctx->AttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopAttrib");
return;
}
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glPopAttrib %s\n",
- _mesa_lookup_enum_by_nr(attr->kind));
+ _mesa_enum_to_string(attr->kind));
}
switch (attr->kind) {
+ case DUMMY_BIT:
+ /* do nothing */
+ break;
+
case GL_ACCUM_BUFFER_BIT:
{
const struct gl_accum_attrib *accum;
color->ClearColor.f[3]);
_mesa_IndexMask(color->IndexMask);
if (!ctx->Extensions.EXT_draw_buffers2) {
- _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
- (GLboolean) (color->ColorMask[0][1] != 0),
- (GLboolean) (color->ColorMask[0][2] != 0),
- (GLboolean) (color->ColorMask[0][3] != 0));
+ _mesa_ColorMask(GET_COLORMASK_BIT(color->ColorMask, 0, 0),
+ GET_COLORMASK_BIT(color->ColorMask, 0, 1),
+ GET_COLORMASK_BIT(color->ColorMask, 0, 2),
+ GET_COLORMASK_BIT(color->ColorMask, 0, 3));
}
else {
GLuint i;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_ColorMaski(i,
- (GLboolean) (color->ColorMask[i][0] != 0),
- (GLboolean) (color->ColorMask[i][1] != 0),
- (GLboolean) (color->ColorMask[i][2] != 0),
- (GLboolean) (color->ColorMask[i][3] != 0));
+ _mesa_ColorMaski(i,
+ GET_COLORMASK_BIT(color->ColorMask, i, 0),
+ GET_COLORMASK_BIT(color->ColorMask, i, 1),
+ GET_COLORMASK_BIT(color->ColorMask, i, 2),
+ GET_COLORMASK_BIT(color->ColorMask, i, 3));
}
}
{
* function, but legal for the later.
*/
GLboolean multipleBuffers = GL_FALSE;
- GLuint i;
+ GLuint i;
- for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
- if (color->DrawBuffer[i] != GL_NONE) {
- multipleBuffers = GL_TRUE;
- break;
- }
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (color->DrawBuffer[i] != GL_NONE) {
+ multipleBuffers = GL_TRUE;
+ break;
+ }
}
/* Call the API_level functions, not _mesa_drawbuffers()
* since we need to do error checking on the pop'd
* user FBO bound, GL_FRONT will be illegal and we'll need
* to record that error. Per OpenGL ARB decision.
*/
- if (multipleBuffers)
- _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
- else
+ if (multipleBuffers) {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
+ for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++)
+ buffers[i] = color->DrawBuffer[i];
+
+ _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers, buffers);
+ } else {
_mesa_DrawBuffer(color->DrawBuffer[0]);
+ }
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped);
_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
color->IndexLogicOpEnabled);
_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
- _mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
+ color->ClampFragmentColor);
+ if (ctx->Extensions.ARB_color_buffer_float || ctx->Version >= 30)
+ _mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
if (ctx->Extensions.EXT_framebuffer_sRGB)
}
break;
case GL_CURRENT_BIT:
- FLUSH_CURRENT( ctx, 0 );
- memcpy( &ctx->Current, attr->data,
- sizeof(struct gl_current_attrib) );
+ FLUSH_CURRENT(ctx, 0);
+ memcpy(&ctx->Current, attr->data,
+ sizeof(struct gl_current_attrib));
break;
case GL_DEPTH_BUFFER_BIT:
{
_mesa_ClearDepth(depth->Clear);
_mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
_mesa_DepthMask(depth->Mask);
+ if (ctx->Extensions.EXT_depth_bounds_test) {
+ _mesa_set_enable(ctx, GL_DEPTH_BOUNDS_TEST_EXT,
+ depth->BoundsTest);
+ _mesa_DepthBoundsEXT(depth->BoundsMin, depth->BoundsMax);
+ }
}
break;
case GL_ENABLE_BIT:
const struct gl_enable_attrib *enable;
enable = (const struct gl_enable_attrib *) attr->data;
pop_enable_group(ctx, enable);
- ctx->NewState |= _NEW_ALL;
+ ctx->NewState |= _NEW_ALL;
+ ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest |
+ ctx->DriverFlags.NewBlend |
+ ctx->DriverFlags.NewClipPlaneEnable |
+ ctx->DriverFlags.NewDepth |
+ ctx->DriverFlags.NewDepthClamp |
+ ctx->DriverFlags.NewFramebufferSRGB |
+ ctx->DriverFlags.NewLineState |
+ ctx->DriverFlags.NewLogicOp |
+ ctx->DriverFlags.NewMultisampleEnable |
+ ctx->DriverFlags.NewPolygonState |
+ ctx->DriverFlags.NewSampleAlphaToXEnable |
+ ctx->DriverFlags.NewSampleMask |
+ ctx->DriverFlags.NewScissorTest |
+ ctx->DriverFlags.NewStencil |
+ ctx->DriverFlags.NewNvConservativeRasterization;
}
break;
case GL_EVAL_BIT:
- memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
- ctx->NewState |= _NEW_EVAL;
+ memcpy(&ctx->Eval, attr->data, sizeof(struct gl_eval_attrib));
+ vbo_exec_update_eval_maps(ctx);
break;
case GL_FOG_BIT:
{
const struct gl_hint_attrib *hint;
hint = (const struct gl_hint_attrib *) attr->data;
_mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
- hint->PerspectiveCorrection );
+ hint->PerspectiveCorrection);
_mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
_mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
_mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
_mesa_Hint(GL_FOG_HINT, hint->Fog);
- _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
- hint->ClipVolumeClipping);
- _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
- hint->TextureCompression);
+ _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
+ hint->TextureCompression);
}
break;
case GL_LIGHTING_BIT:
_mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
/* per-light state */
if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
+ _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
+
for (i = 0; i < ctx->Const.MaxLights; i++) {
const struct gl_light *l = &light->Light[i];
_mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
_mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
_mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
- _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
+ _mesa_light(ctx, i, GL_SPECULAR, l->Specular);
_mesa_light(ctx, i, GL_POSITION, l->EyePosition);
_mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
{
/* materials */
memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
- _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
+ if (ctx->Extensions.ARB_color_buffer_float) {
+ _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB,
+ light->ClampVertexColor);
+ }
}
break;
case GL_LINE_BIT:
}
break;
case GL_LIST_BIT:
- memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
+ memcpy(&ctx->List, attr->data, sizeof(struct gl_list_attrib));
break;
case GL_PIXEL_MODE_BIT:
- memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ memcpy(&ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib));
/* XXX what other pixel state needs to be set by function calls? */
_mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
- ctx->NewState |= _NEW_PIXEL;
+ ctx->NewState |= _NEW_PIXEL;
break;
case GL_POINT_BIT:
{
point->Threshold);
}
if (ctx->Extensions.NV_point_sprite
- || ctx->Extensions.ARB_point_sprite) {
+ || ctx->Extensions.ARB_point_sprite) {
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
_mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
- (GLint) point->CoordReplace[u]);
+ !!(point->CoordReplace & (1u << u)));
}
_mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
if (ctx->Extensions.NV_point_sprite)
_mesa_FrontFace(polygon->FrontFace);
_mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
_mesa_PolygonMode(GL_BACK, polygon->BackMode);
- _mesa_PolygonOffset(polygon->OffsetFactor,
- polygon->OffsetUnits);
+ _mesa_polygon_offset_clamp(ctx,
+ polygon->OffsetFactor,
+ polygon->OffsetUnits,
+ polygon->OffsetClamp);
_mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
_mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
_mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
polygon->OffsetFill);
}
break;
- case GL_POLYGON_STIPPLE_BIT:
- memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- ctx->NewState |= _NEW_POLYGONSTIPPLE;
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
- break;
+ case GL_POLYGON_STIPPLE_BIT:
+ memcpy(ctx->PolygonStipple, attr->data, 32*sizeof(GLuint));
+
+ if (ctx->DriverFlags.NewPolygonStipple)
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonStipple;
+ else
+ ctx->NewState |= _NEW_POLYGONSTIPPLE;
+
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) attr->data);
+ break;
case GL_SCISSOR_BIT:
{
+ unsigned i;
const struct gl_scissor_attrib *scissor;
scissor = (const struct gl_scissor_attrib *) attr->data;
- _mesa_Scissor(scissor->X, scissor->Y,
- scissor->Width, scissor->Height);
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
+
+ for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ _mesa_set_scissor(ctx, i,
+ scissor->ScissorArray[i].X,
+ scissor->ScissorArray[i].Y,
+ scissor->ScissorArray[i].Width,
+ scissor->ScissorArray[i].Height);
+ _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i,
+ (scissor->EnableFlags >> i) & 1);
+ }
+ if (ctx->Extensions.EXT_window_rectangles) {
+ STATIC_ASSERT(sizeof(struct gl_scissor_rect) ==
+ 4 * sizeof(GLint));
+ _mesa_WindowRectanglesEXT(
+ scissor->WindowRectMode, scissor->NumWindowRects,
+ (const GLint *)scissor->WindowRects);
+ }
}
break;
case GL_STENCIL_BUFFER_BIT:
xform = (const struct gl_transform_attrib *) attr->data;
_mesa_MatrixMode(xform->MatrixMode);
if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+ _math_matrix_analyse(ctx->ProjectionMatrixStack.Top);
/* restore clip planes */
for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
_mesa_set_enable(ctx, GL_CLIP_PLANE0 + i,
!!(xform->ClipPlanesEnabled & mask));
if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
+ ctx->Driver.ClipPlane(ctx, GL_CLIP_PLANE0 + i, eyePlane);
}
/* normalize/rescale */
if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
_mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
ctx->Transform.RescaleNormals);
- if (xform->DepthClamp != ctx->Transform.DepthClamp)
- _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
- ctx->Transform.DepthClamp);
+
+ if (!ctx->Extensions.AMD_depth_clamp_separate) {
+ if (xform->DepthClampNear != ctx->Transform.DepthClampNear &&
+ xform->DepthClampFar != ctx->Transform.DepthClampFar) {
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+ ctx->Transform.DepthClampNear &&
+ ctx->Transform.DepthClampFar);
+ }
+ } else {
+ if (xform->DepthClampNear != ctx->Transform.DepthClampNear)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP_NEAR_AMD,
+ ctx->Transform.DepthClampNear);
+ if (xform->DepthClampFar != ctx->Transform.DepthClampFar)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP_FAR_AMD,
+ ctx->Transform.DepthClampFar);
+ }
+
+ if (ctx->Extensions.ARB_clip_control)
+ _mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode);
}
break;
case GL_TEXTURE_BIT:
struct texture_state *texstate
= (struct texture_state *) attr->data;
pop_texture_group(ctx, texstate);
- ctx->NewState |= _NEW_TEXTURE;
+ ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
}
break;
case GL_VIEWPORT_BIT:
{
- const struct gl_viewport_attrib *vp;
- vp = (const struct gl_viewport_attrib *) attr->data;
- _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
- _mesa_DepthRange(vp->Near, vp->Far);
+ unsigned i;
+ const struct viewport_state *viewstate;
+ viewstate = (const struct viewport_state *) attr->data;
+
+ for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ const struct gl_viewport_attrib *vp = &viewstate->ViewportArray[i];
+ _mesa_set_viewport(ctx, i, vp->X, vp->Y, vp->Width,
+ vp->Height);
+ _mesa_set_depth_range(ctx, i, vp->Near, vp->Far);
+ }
+
+ if (ctx->Extensions.NV_conservative_raster) {
+ GLuint biasx = viewstate->SubpixelPrecisionBias[0];
+ GLuint biasy = viewstate->SubpixelPrecisionBias[1];
+ _mesa_SubpixelPrecisionBiasNV(biasx, biasy);
+ }
}
break;
case GL_MULTISAMPLE_BIT_ARB:
const struct gl_multisample_attrib *ms;
ms = (const struct gl_multisample_attrib *) attr->data;
- TEST_AND_UPDATE(ctx->Multisample.Enabled,
- ms->Enabled,
- GL_MULTISAMPLE);
+ TEST_AND_UPDATE(ctx->Multisample.Enabled,
+ ms->Enabled,
+ GL_MULTISAMPLE);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
- ms->SampleCoverage,
- GL_SAMPLE_COVERAGE);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
+ ms->SampleCoverage,
+ GL_SAMPLE_COVERAGE);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
- ms->SampleAlphaToCoverage,
- GL_SAMPLE_ALPHA_TO_COVERAGE);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
+ ms->SampleAlphaToCoverage,
+ GL_SAMPLE_ALPHA_TO_COVERAGE);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
- ms->SampleAlphaToOne,
- GL_SAMPLE_ALPHA_TO_ONE);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
+ ms->SampleAlphaToOne,
+ GL_SAMPLE_ALPHA_TO_ONE);
_mesa_SampleCoverage(ms->SampleCoverageValue,
ms->SampleCoverageInvert);
+
+ _mesa_AlphaToCoverageDitherControlNV(ms->SampleAlphaToCoverageDitherControl);
}
break;
default:
- _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
- break;
+ unreachable("Bad attrib flag in PopAttrib");
}
next = attr->next;
#define GL_CLIENT_UNPACK_BIT (1<<21)
/**
- * Copy gl_array_object from src to dest.
+ * Copy gl_vertex_array_object from src to dest.
* 'dest' must be in an initialized state.
*/
static void
copy_array_object(struct gl_context *ctx,
- struct gl_array_object *dest,
- struct gl_array_object *src)
+ struct gl_vertex_array_object *dest,
+ struct gl_vertex_array_object *src)
{
GLuint i;
/* skip Name */
/* skip RefCount */
- /* In theory must be the same anyway, but on recreate make sure it matches */
- dest->ARBsemantics = src->ARBsemantics;
-
- for (i = 0; i < Elements(src->VertexAttrib); i++)
- _mesa_copy_client_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
+ for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
+ _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
+ _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]);
+ }
- /* _Enabled must be the same than on push */
- dest->_Enabled = src->_Enabled;
- dest->_MaxElement = src->_MaxElement;
+ /* Enabled must be the same than on push */
+ dest->Enabled = src->Enabled;
+ dest->_EffEnabledVBO = src->_EffEnabledVBO;
+ dest->_EffEnabledNonZeroDivisor = src->_EffEnabledNonZeroDivisor;
+ /* The bitmask of bound VBOs needs to match the VertexBinding array */
+ dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
+ dest->NonZeroDivisorMask = src->NonZeroDivisorMask;
+ dest->_AttributeMapMode = src->_AttributeMapMode;
+ dest->NewArrays = src->NewArrays;
+ dest->NumUpdates = src->NumUpdates;
+ dest->IsDynamic = src->IsDynamic;
}
/**
dest->PrimitiveRestartFixedIndex = src->PrimitiveRestartFixedIndex;
dest->_PrimitiveRestart = src->_PrimitiveRestart;
dest->RestartIndex = src->RestartIndex;
- dest->_RestartIndex = src->_RestartIndex;
+ memcpy(dest->_RestartIndex, src->_RestartIndex, sizeof(src->_RestartIndex));
/* skip NewState */
/* skip RebindArrays */
if (!vbo_deleted)
- copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
+ copy_array_object(ctx, dest->VAO, src->VAO);
/* skip ArrayBufferObj */
- /* skip ElementArrayBufferObj */
+ /* skip IndexBufferObj */
+
+ /* Invalidate array state. It will be updated during the next draw. */
+ _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
}
/**
{
/* Set the Name, needed for restore, but do never overwrite.
* Needs to match value in the object hash. */
- dest->ArrayObj->Name = src->ArrayObj->Name;
+ dest->VAO->Name = src->VAO->Name;
/* And copy all of the rest. */
copy_array_attrib(ctx, dest, src, false);
/* Just reference them here */
_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
src->ArrayBufferObj);
- _mesa_reference_buffer_object(ctx, &dest->ArrayObj->ElementArrayBufferObj,
- src->ArrayObj->ElementArrayBufferObj);
+ _mesa_reference_buffer_object(ctx, &dest->VAO->IndexBufferObj,
+ src->VAO->IndexBufferObj);
}
/**
struct gl_array_attrib *dest,
struct gl_array_attrib *src)
{
+ bool is_vao_name_zero = src->VAO->Name == 0;
+
/* The ARB_vertex_array_object spec says:
*
* "BindVertexArray fails and an INVALID_OPERATION error is generated
* DeleteVertexArrays."
*
* Therefore popping a deleted VAO cannot magically recreate it.
- *
- * The semantics of objects created using APPLE_vertex_array_objects behave
- * differently. These objects expect to be recreated by pop. Alas.
*/
- const bool arb_vao = (src->ArrayObj->Name != 0
- && src->ArrayObj->ARBsemantics);
-
- if (arb_vao && !_mesa_IsVertexArray(src->ArrayObj->Name))
+ if (!is_vao_name_zero && !_mesa_IsVertexArray(src->VAO->Name))
return;
- _mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
+ _mesa_BindVertexArray(src->VAO->Name);
/* Restore or recreate the buffer objects by the names ... */
- if (!arb_vao
- || src->ArrayBufferObj->Name == 0
- || _mesa_IsBuffer(src->ArrayBufferObj->Name)) {
+ if (is_vao_name_zero || !src->ArrayBufferObj ||
+ _mesa_IsBuffer(src->ArrayBufferObj->Name)) {
/* ... and restore its content */
copy_array_attrib(ctx, dest, src, false);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB,
- src->ArrayBufferObj->Name);
+ src->ArrayBufferObj ?
+ src->ArrayBufferObj->Name : 0);
} else {
copy_array_attrib(ctx, dest, src, true);
}
- if (!arb_vao
- || src->ArrayObj->ElementArrayBufferObj->Name == 0
- || _mesa_IsBuffer(src->ArrayObj->ElementArrayBufferObj->Name))
+ if (is_vao_name_zero || !src->VAO->IndexBufferObj ||
+ _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) {
_mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,
- src->ArrayObj->ElementArrayBufferObj->Name);
-}
-
-/**
- * init/alloc the fields of 'attrib'.
- * Needs to the init part matching free_array_attrib_data below.
- */
-static void
-init_array_attrib_data(struct gl_context *ctx,
- struct gl_array_attrib *attrib)
-{
- /* Get a non driver gl_array_object. */
- attrib->ArrayObj = CALLOC_STRUCT( gl_array_object );
- _mesa_initialize_array_object(ctx, attrib->ArrayObj, 0);
-}
-
-/**
- * Free/unreference the fields of 'attrib' but don't delete it (that's
- * done later in the calling code).
- * Needs to the cleanup part matching init_array_attrib_data above.
- */
-static void
-free_array_attrib_data(struct gl_context *ctx,
- struct gl_array_attrib *attrib)
-{
- /* We use a non driver array object, so don't just unref since we would
- * end up using the drivers DeleteArrayObject function for deletion. */
- _mesa_delete_array_object(ctx, attrib->ArrayObj);
- attrib->ArrayObj = 0;
- _mesa_reference_buffer_object(ctx, &attrib->ArrayBufferObj, NULL);
+ src->VAO->IndexBufferObj ?
+ src->VAO->IndexBufferObj->Name : 0);
+ }
}
void GLAPIENTRY
_mesa_PushClientAttrib(GLbitfield mask)
{
- struct gl_attrib_node *head;
+ struct gl_client_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushClientAttrib");
return;
}
- /* Build linked list of attribute nodes which save all attribute
- * groups specified by the mask.
- */
- head = NULL;
+ head = &ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+ head->Mask = mask;
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- struct gl_pixelstore_attrib *attr;
- /* packing attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Pack);
- save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
- /* unpacking attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Unpack);
- save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
+ copy_pixelstore(ctx, &head->Pack, &ctx->Pack);
+ copy_pixelstore(ctx, &head->Unpack, &ctx->Unpack);
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- struct gl_array_attrib *attr;
- attr = CALLOC_STRUCT( gl_array_attrib );
- init_array_attrib_data(ctx, attr);
- save_array_attrib(ctx, attr, &ctx->Array);
- save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+ _mesa_initialize_vao(ctx, &head->VAO, 0);
+ /* Use the VAO declared within the node instead of allocating it. */
+ head->Array.VAO = &head->VAO;
+ save_array_attrib(ctx, &head->Array, &ctx->Array);
}
- ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
ctx->ClientAttribStackDepth++;
}
-
-
void GLAPIENTRY
_mesa_PopClientAttrib(void)
{
- struct gl_attrib_node *node, *next;
+ struct gl_client_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (ctx->ClientAttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib");
return;
}
ctx->ClientAttribStackDepth--;
- node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+ head = &ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
- while (node) {
- switch (node->kind) {
- case GL_CLIENT_PACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Pack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_UNPACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Unpack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_VERTEX_ARRAY_BIT: {
- struct gl_array_attrib * attr =
- (struct gl_array_attrib *) node->data;
- restore_array_attrib(ctx, &ctx->Array, attr);
- free_array_attrib_data(ctx, attr);
- ctx->NewState |= _NEW_ARRAY;
- break;
- }
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
- break;
+ if (head->Mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ copy_pixelstore(ctx, &ctx->Pack, &head->Pack);
+ _mesa_reference_buffer_object(ctx, &head->Pack.BufferObj, NULL);
+
+ copy_pixelstore(ctx, &ctx->Unpack, &head->Unpack);
+ _mesa_reference_buffer_object(ctx, &head->Unpack.BufferObj, NULL);
+ }
+
+ if (head->Mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ restore_array_attrib(ctx, &ctx->Array, &head->Array);
+ _mesa_unbind_array_object_vbos(ctx, &head->VAO);
+ _mesa_reference_buffer_object(ctx, &head->VAO.IndexBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &head->Array.ArrayBufferObj, NULL);
+ }
+}
+
+void GLAPIENTRY
+_mesa_ClientAttribDefaultEXT( GLbitfield mask )
+{
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ _mesa_PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
+ _mesa_PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+ _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ _mesa_PixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
+ _mesa_PixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
+ _mesa_PixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
+ _mesa_PixelStorei(GL_PACK_SKIP_IMAGES, 0);
+ _mesa_PixelStorei(GL_PACK_ROW_LENGTH, 0);
+ _mesa_PixelStorei(GL_PACK_SKIP_ROWS, 0);
+ _mesa_PixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 4);
+
+ _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ _mesa_BindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ GET_CURRENT_CONTEXT(ctx);
+ int i;
+
+ _mesa_BindBuffer(GL_ARRAY_BUFFER, 0);
+ _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ _mesa_DisableClientState(GL_EDGE_FLAG_ARRAY);
+ _mesa_EdgeFlagPointer(0, 0);
+
+ _mesa_DisableClientState(GL_INDEX_ARRAY);
+ _mesa_IndexPointer(GL_FLOAT, 0, 0);
+
+ _mesa_DisableClientState(GL_SECONDARY_COLOR_ARRAY);
+ _mesa_SecondaryColorPointer(4, GL_FLOAT, 0, 0);
+
+ _mesa_DisableClientState(GL_FOG_COORD_ARRAY);
+ _mesa_FogCoordPointer(GL_FLOAT, 0, 0);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ _mesa_ClientActiveTexture(GL_TEXTURE0 + i);
+ _mesa_DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ _mesa_TexCoordPointer(4, GL_FLOAT, 0, 0);
+ }
+
+ _mesa_DisableClientState(GL_COLOR_ARRAY);
+ _mesa_ColorPointer(4, GL_FLOAT, 0, 0);
+
+ _mesa_DisableClientState(GL_NORMAL_ARRAY);
+ _mesa_NormalPointer(GL_FLOAT, 0, 0);
+
+ _mesa_DisableClientState(GL_VERTEX_ARRAY);
+ _mesa_VertexPointer(4, GL_FLOAT, 0, 0);
+
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs; i++) {
+ _mesa_DisableVertexAttribArray(i);
+ _mesa_VertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
}
- next = node->next;
- free(node->data);
- free(node);
- node = next;
+ _mesa_ClientActiveTexture(GL_TEXTURE0);
+
+ _mesa_PrimitiveRestartIndex_no_error(0);
+ if (ctx->Version >= 31)
+ _mesa_Disable(GL_PRIMITIVE_RESTART);
+ else if (_mesa_has_NV_primitive_restart(ctx))
+ _mesa_DisableClientState(GL_PRIMITIVE_RESTART_NV);
+
+ if (_mesa_has_ARB_ES3_compatibility(ctx))
+ _mesa_Disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
}
}
+void GLAPIENTRY
+_mesa_PushClientAttribDefaultEXT( GLbitfield mask )
+{
+ _mesa_PushClientAttrib(mask);
+ _mesa_ClientAttribDefaultEXT(mask);
+}
+
/**
* Free any attribute state data that might be attached to the context.
}
-void _mesa_init_attrib( struct gl_context *ctx )
+void
+_mesa_init_attrib(struct gl_context *ctx)
{
/* Renderer and client attribute stacks */
ctx->AttribStackDepth = 0;