-/* $Id: attrib.c,v 1.28 2000/09/28 22:44:30 brianp Exp $ */
+/* $Id: attrib.c,v 1.39 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
+ * Version: 3.5
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "context.h"
#include "enable.h"
#include "enums.h"
+#include "matrix.h"
#include "mem.h"
#include "simple_list.h"
#include "texstate.h"
-#include "types.h"
+#include "mtypes.h"
#endif
dest->MaxLod = src->MaxLod;
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
- dest->P = src->P;
- dest->M = src->M;
- dest->MinMagThresh = src->MinMagThresh;
+ dest->_MaxLevel = src->_MaxLevel;
+ dest->_MaxLambda = src->_MaxLambda;
dest->Palette = src->Palette;
dest->Complete = src->Complete;
- dest->SampleFunc = src->SampleFunc;
}
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPushAttrib %x\n", (int)mask);
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
+ FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
newnode = new_attrib_node( GL_CURRENT_BIT );
if (mask & GL_LIGHTING_BIT) {
struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
newnode = new_attrib_node( GL_LIGHTING_BIT );
GLuint u;
/* Take care of texture object reference counters */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
+ ctx->Texture.Unit[u].Current1D->RefCount++;
+ ctx->Texture.Unit[u].Current2D->RefCount++;
+ ctx->Texture.Unit[u].Current3D->RefCount++;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
/* copy state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
- copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
- copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
+ copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].Current1D);
+ copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D);
+ copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D);
copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
}
newnode = new_attrib_node( GL_TEXTURE_BIT );
{
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
-
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->AttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
switch (attr->kind) {
case GL_ACCUM_BUFFER_BIT:
MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
+ ctx->NewState |= _NEW_ACCUM;
break;
case GL_COLOR_BUFFER_BIT:
{
GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
- GLubyte oldAlphaRef = ctx->Color.AlphaRef;
+ GLchan oldAlphaRef = ctx->Color.AlphaRef;
GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
GLenum oldBlendDst = ctx->Color.BlendDstRGB;
GLenum oldLogicOp = ctx->Color.LogicOp;
MEMCPY( &ctx->Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
+ ctx->NewState |= _NEW_COLOR;
if (ctx->Color.DrawBuffer != oldDrawBuffer) {
_mesa_DrawBuffer( ctx->Color.DrawBuffer);
}
ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
}
if (ctx->Visual.RGBAflag) {
- GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
- GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
- GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
- GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
+ GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF);
+ GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF);
+ GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF);
(*ctx->Driver.ClearColor)( ctx, r, g, b, a );
if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
ctx->Color.AlphaRef != oldAlphaRef) &&
ctx->Driver.AlphaFunc)
(*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef / 255.0F);
+ ctx->Color.AlphaRef / CHAN_MAXF);
if (ctx->Driver.ColorMask) {
(*ctx->Driver.ColorMask)(ctx,
ctx->Color.ColorMask[0],
}
break;
case GL_CURRENT_BIT:
+ FLUSH_CURRENT( ctx, 0 );
MEMCPY( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
break;
GLfloat oldDepthClear = ctx->Depth.Clear;
MEMCPY( &ctx->Depth, attr->data,
sizeof(struct gl_depthbuffer_attrib) );
+ ctx->NewState |= _NEW_DEPTH;
if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
(*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
const struct gl_enable_attrib *enable;
enable = (const struct gl_enable_attrib *) attr->data;
pop_enable_group(ctx, enable);
+ ctx->NewState |= _NEW_ALL;
}
break;
case GL_EVAL_BIT:
MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+ ctx->NewState |= _NEW_EVAL;
break;
case GL_FOG_BIT:
{
GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
+ ctx->NewState |= _NEW_FOG;
if (anyChange && ctx->Driver.Fogfv) {
const GLfloat mode = (GLfloat) ctx->Fog.Mode;
const GLfloat density = ctx->Fog.Density;
(*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
(*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
}
- ctx->Enabled &= ~ENABLE_FOG;
- if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
+ ctx->_Enabled &= ~ENABLE_FOG;
+ if (ctx->Fog.Enabled) ctx->_Enabled |= ENABLE_FOG;
}
break;
case GL_HINT_BIT:
MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
+ ctx->NewState |= _NEW_HINT;
if (ctx->Driver.Hint) {
(*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
ctx->Hint.PerspectiveCorrection );
break;
case GL_LIGHTING_BIT:
MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
+ ctx->NewState |= _NEW_LIGHT;
if (ctx->Driver.Enable) {
GLuint i;
for (i = 0; i < MAX_LIGHTS; i++) {
(*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
}
if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->TriangleCaps |= DD_FLATSHADE;
+ ctx->_TriangleCaps |= DD_FLATSHADE;
else
- ctx->TriangleCaps &= ~DD_FLATSHADE;
+ ctx->_TriangleCaps &= ~DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
- ctx->Enabled &= ~ENABLE_LIGHT;
- if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
- ctx->Enabled |= ENABLE_LIGHT;
+ ctx->_Enabled &= ~ENABLE_LIGHT;
+ if (ctx->Light.Enabled)
+ ctx->_Enabled |= ENABLE_LIGHT;
break;
case GL_LINE_BIT:
MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
+ ctx->NewState |= _NEW_LINE;
if (ctx->Driver.Enable) {
(*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
(*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
break;
case GL_PIXEL_MODE_BIT:
MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ ctx->NewState |= _NEW_PIXEL;
break;
case GL_POINT_BIT:
MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
+ ctx->NewState |= _NEW_POINT;
if (ctx->Driver.Enable)
(*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
break;
GLenum oldBackMode = ctx->Polygon.BackMode;
MEMCPY( &ctx->Polygon, attr->data,
sizeof(struct gl_polygon_attrib) );
+ ctx->NewState |= _NEW_POLYGON;
if ((ctx->Polygon.FrontMode != oldFrontMode ||
ctx->Polygon.BackMode != oldBackMode) &&
ctx->Driver.PolygonMode) {
break;
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- if (ctx->Driver.PolygonStipple)
+ ctx->NewState |= _NEW_POLYGONSTIPPLE;
+ if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
MEMCPY( &ctx->Scissor, attr->data,
sizeof(struct gl_scissor_attrib) );
+ ctx->NewState |= _NEW_SCISSOR;
if (ctx->Driver.Enable)
(*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
if (ctx->Driver.Scissor)
case GL_STENCIL_BUFFER_BIT:
MEMCPY( &ctx->Stencil, attr->data,
sizeof(struct gl_stencil_attrib) );
+ ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.StencilFunc)
(*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
ctx->Stencil.Ref, ctx->Stencil.ValueMask);
(*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
if (ctx->Driver.Enable)
(*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
- ctx->TriangleCaps &= ~DD_STENCIL;
+ ctx->_TriangleCaps &= ~DD_STENCIL;
if (ctx->Stencil.Enabled)
- ctx->TriangleCaps |= DD_STENCIL;
+ ctx->_TriangleCaps |= DD_STENCIL;
break;
case GL_TRANSFORM_BIT:
MEMCPY( &ctx->Transform, attr->data,
sizeof(struct gl_transform_attrib) );
+ ctx->NewState |= _NEW_TRANSFORM;
if (ctx->Driver.Enable) {
(*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
(*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
}
- ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
- if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
- if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
+ ctx->_Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
+ if (ctx->Transform.Normalize) ctx->_Enabled |= ENABLE_NORMALIZE;
+ if (ctx->Transform.RescaleNormals) ctx->_Enabled |= ENABLE_RESCALE;
break;
case GL_TEXTURE_BIT:
/* Take care of texture object reference counters */
{
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
+ ctx->Texture.Unit[u].Current1D->RefCount--;
+ ctx->Texture.Unit[u].Current2D->RefCount--;
+ ctx->Texture.Unit[u].Current3D->RefCount--;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
}
MEMCPY( &ctx->Texture, attr->data,
sizeof(struct gl_texture_attrib) );
+ ctx->NewState |= _NEW_TEXTURE;
/* restore state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
+ copy_texobj_state( ctx->Texture.Unit[u].Current1D,
&(ctx->Texture.Unit[u].Saved1D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
+ copy_texobj_state( ctx->Texture.Unit[u].Current2D,
&(ctx->Texture.Unit[u].Saved2D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
+ copy_texobj_state( ctx->Texture.Unit[u].Current3D,
&(ctx->Texture.Unit[u].Saved3D) );
copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
&(ctx->Texture.Unit[u].SavedCubeMap) );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
-
+ ctx->Texture.Unit[u].Current1D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current2D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current3D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].CurrentCubeMap->Complete = GL_FALSE;
}
}
break;
- case GL_VIEWPORT_BIT:
+ case GL_VIEWPORT_BIT:
{
- struct gl_viewport_attrib *v =
+ struct gl_viewport_attrib *v =
(struct gl_viewport_attrib *)attr->data;
-
+
+ ctx->NewState |= _NEW_VIEWPORT;
_mesa_Viewport( v->X, v->Y, v->Width, v->Height );
_mesa_DepthRange( v->Near, v->Far );
break;
FREE( attr );
attr = next;
}
-
- ctx->NewState = NEW_ALL;
- ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
}
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->ClientAttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
case GL_CLIENT_PACK_BIT:
MEMCPY( &ctx->Pack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
MEMCPY( &ctx->Unpack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT:
MEMCPY( &ctx->Array, attr->data,
sizeof(struct gl_array_attrib) );
+ ctx->NewState = _NEW_ARRAY;
break;
default:
gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
attr = next;
}
- ctx->NewState = NEW_ALL;
}