-/* $Id: attrib.c,v 1.34 2000/11/16 21:05:34 keithw Exp $ */
+/* $Id: attrib.c,v 1.39 2000/12/26 05:09:27 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "mem.h"
#include "simple_list.h"
#include "texstate.h"
-#include "types.h"
+#include "mtypes.h"
#endif
dest->MaxLod = src->MaxLod;
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
- dest->_P = src->_P;
- dest->_M = src->_M;
+ dest->_MaxLevel = src->_MaxLevel;
+ dest->_MaxLambda = src->_MaxLambda;
dest->Palette = src->Palette;
dest->Complete = src->Complete;
}
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPushAttrib %x\n", (int)mask);
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
-
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
-
+ FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
newnode = new_attrib_node( GL_CURRENT_BIT );
if (mask & GL_LIGHTING_BIT) {
struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
newnode = new_attrib_node( GL_LIGHTING_BIT );
GLuint u;
/* Take care of texture object reference counters */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
+ ctx->Texture.Unit[u].Current1D->RefCount++;
+ ctx->Texture.Unit[u].Current2D->RefCount++;
+ ctx->Texture.Unit[u].Current3D->RefCount++;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
/* copy state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
- copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
- copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
+ copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].Current1D);
+ copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].Current2D);
+ copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].Current3D);
copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
}
newnode = new_attrib_node( GL_TEXTURE_BIT );
{
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
-
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->AttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
}
break;
case GL_CURRENT_BIT:
- FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ FLUSH_CURRENT( ctx, 0 );
MEMCPY( &ctx->Current, attr->data,
sizeof(struct gl_current_attrib) );
break;
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
ctx->_Enabled &= ~ENABLE_LIGHT;
- if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
+ if (ctx->Light.Enabled)
ctx->_Enabled |= ENABLE_LIGHT;
break;
case GL_LINE_BIT:
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
ctx->NewState |= _NEW_POLYGONSTIPPLE;
- if (ctx->Driver.PolygonStipple)
+ if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
{
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
- ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
+ ctx->Texture.Unit[u].Current1D->RefCount--;
+ ctx->Texture.Unit[u].Current2D->RefCount--;
+ ctx->Texture.Unit[u].Current3D->RefCount--;
+ ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
}
MEMCPY( &ctx->Texture, attr->data,
sizeof(struct gl_texture_attrib) );
ctx->NewState |= _NEW_TEXTURE;
/* restore state of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
+ copy_texobj_state( ctx->Texture.Unit[u].Current1D,
&(ctx->Texture.Unit[u].Saved1D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
+ copy_texobj_state( ctx->Texture.Unit[u].Current2D,
&(ctx->Texture.Unit[u].Saved2D) );
- copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
+ copy_texobj_state( ctx->Texture.Unit[u].Current3D,
&(ctx->Texture.Unit[u].Saved3D) );
copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
&(ctx->Texture.Unit[u].SavedCubeMap) );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
- gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
-
+ ctx->Texture.Unit[u].Current1D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current2D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].Current3D->Complete = GL_FALSE;
+ ctx->Texture.Unit[u].CurrentCubeMap->Complete = GL_FALSE;
}
}
break;
- case GL_VIEWPORT_BIT:
+ case GL_VIEWPORT_BIT:
{
- struct gl_viewport_attrib *v =
+ struct gl_viewport_attrib *v =
(struct gl_viewport_attrib *)attr->data;
ctx->NewState |= _NEW_VIEWPORT;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->ClientAttribStackDepth==0) {
gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
case GL_CLIENT_PACK_BIT:
MEMCPY( &ctx->Pack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
MEMCPY( &ctx->Unpack, attr->data,
sizeof(struct gl_pixelstore_attrib) );
+ ctx->NewState = _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT:
MEMCPY( &ctx->Array, attr->data,
sizeof(struct gl_array_attrib) );
+ ctx->NewState = _NEW_ARRAY;
break;
default:
gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
attr = next;
}
- ctx->NewState = _NEW_ARRAY;
}