}
-void
+void GLAPIENTRY
_mesa_PushAttrib(GLbitfield mask)
{
struct gl_attrib_node *newnode;
* We could at least check if the value to restore equals the current value
* and then skip the Mesa call.
*/
-void
+void GLAPIENTRY
_mesa_PopAttrib(void)
{
struct gl_attrib_node *attr, *next;
#define GL_CLIENT_UNPACK_BIT (1<<21)
-void
+void GLAPIENTRY
_mesa_PushClientAttrib(GLbitfield mask)
{
struct gl_attrib_node *newnode;
-void
+void GLAPIENTRY
_mesa_PopClientAttrib(void)
{
struct gl_attrib_node *attr, *next;