-/* $Id: attrib.c,v 1.13 1999/11/23 21:15:37 keithw Exp $ */
+/* $Id: attrib.c,v 1.21 2000/04/07 16:27:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#else
#include "glheader.h"
#include "attrib.h"
+#include "buffers.h"
#include "context.h"
-#include "glmisc.h"
#include "enable.h"
#include "enums.h"
#include "mem.h"
* Allocate a new attribute state node. These nodes have a
* "kind" value and a pointer to a struct of state data.
*/
-static struct gl_attrib_node *new_attrib_node( GLbitfield kind )
+static struct gl_attrib_node *
+new_attrib_node( GLbitfield kind )
{
struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
if (an) {
/*
* Copy texture object state from one texture object to another.
*/
-static void copy_texobj_state( struct gl_texture_object *dest,
- const struct gl_texture_object *src )
+static void
+copy_texobj_state( struct gl_texture_object *dest,
+ const struct gl_texture_object *src )
{
/*
dest->Name = src->Name;
-void gl_PushAttrib( GLcontext* ctx, GLbitfield mask )
+void
+_mesa_PushAttrib(GLbitfield mask)
{
struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glPushAttrib %x\n", mask);
+ fprintf(stderr, "glPushAttrib %x\n", (int)mask);
if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
attr->Lighting = ctx->Light.Enabled;
attr->LineSmooth = ctx->Line.SmoothFlag;
attr->LineStipple = ctx->Line.StippleFlag;
+ attr->Histogram = ctx->Pixel.HistogramEnabled;
+ attr->MinMax = ctx->Pixel.MinMaxEnabled;
attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
attr->Map1Color4 = ctx->Eval.Map1Color4;
attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
attr->Normalize = ctx->Transform.Normalize;
+ attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
attr->PointSmooth = ctx->Point.SmoothFlag;
attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
* This function is kind of long just because we have to call a lot
* of device driver functions to update device driver state.
*/
-void gl_PopAttrib( GLcontext* ctx )
+void
+_mesa_PopAttrib(void)
{
struct gl_attrib_node *attr, *next;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
GLubyte oldAlphaRef = ctx->Color.AlphaRef;
GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
GLenum oldBlendDst = ctx->Color.BlendDstRGB;
+ GLenum oldLogicOp = ctx->Color.LogicOp;
MEMCPY( &ctx->Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
if (ctx->Color.DrawBuffer != oldDrawBuffer) {
_mesa_DrawBuffer( ctx->Color.DrawBuffer);
}
- if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
- ctx->Color.AlphaRef != oldAlphaRef) &&
- ctx->Driver.AlphaFunc)
- (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef / 255.0F);
if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
- ctx->Color.BlendSrcRGB != oldBlendDst) &&
+ ctx->Color.BlendDstRGB != oldBlendDst) &&
ctx->Driver.BlendFunc)
(*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
ctx->Color.BlendDstRGB);
+ if (ctx->Color.LogicOp != oldLogicOp &&
+ ctx->Driver.LogicOpcode) {
+ ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
+ }
+ if (ctx->Visual->RGBAflag) {
+ GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
+ GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
+ GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
+ GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
+ if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
+ ctx->Color.AlphaRef != oldAlphaRef) &&
+ ctx->Driver.AlphaFunc)
+ (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
+ ctx->Color.AlphaRef / 255.0F);
+ if (ctx->Driver.ColorMask) {
+ (*ctx->Driver.ColorMask)(ctx,
+ ctx->Color.ColorMask[0],
+ ctx->Color.ColorMask[1],
+ ctx->Color.ColorMask[2],
+ ctx->Color.ColorMask[3]);
+ }
+ }
+ else {
+ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
+ }
}
break;
case GL_CURRENT_BIT:
TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
+ TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, GL_POINT_SMOOTH);
TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
(*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
(*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
}
+ if (ctx->Driver.LineStipple)
+ (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
+ ctx->Line.StipplePattern);
+ if (ctx->Driver.LineWidth)
+ (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
break;
case GL_LIST_BIT:
MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
break;
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
MEMCPY( &ctx->Scissor, attr->data,
#define GL_CLIENT_UNPACK_BIT (1<<21)
-void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask )
+void
+_mesa_PushClientAttrib(GLbitfield mask)
{
struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
-void gl_PopClientAttrib( GLcontext *ctx )
+void
+_mesa_PopClientAttrib(void)
{
struct gl_attrib_node *attr, *next;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
if (ctx->ClientAttribStackDepth==0) {
-void
-_mesa_PushAttrib( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- gl_PushAttrib(ctx, mask);
-}
-
-
-void
-_mesa_PopAttrib( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- gl_PopAttrib(ctx);
-}
-
-
-void
-_mesa_PushClientAttrib( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- gl_PushClientAttrib(ctx, mask);
-}
-
-
-void
-_mesa_PopClientAttrib( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- gl_PopClientAttrib(ctx);
-}
-
-