#include "texstate.h"
#include "varray.h"
#include "mtypes.h"
-#include "math/m_xform.h"
+
/**
* Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;
-
- array->ArrayBufferObj->RefCount += step;
- array->ElementArrayBufferObj->RefCount += step;
}