/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
-#include "mfeatures.h"
#include "multisample.h"
#include "points.h"
#include "polygon.h"
GLboolean VertexProgramPointSize;
GLboolean VertexProgramTwoSide;
+ /* GL_ARB_fragment_program */
+ GLboolean FragmentProgram;
+
/* GL_ARB_point_sprite / GL_NV_point_sprite */
GLboolean PointSprite;
GLboolean FragmentShaderATI;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
attr->VertexProgram = ctx->VertexProgram.Enabled;
attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+
+ /* GL_ARB_fragment_program */
+ attr->FragmentProgram = ctx->FragmentProgram.Enabled;
+
save_attrib_data(&head, GL_ENABLE_BIT, attr);
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
enable->VertexProgramTwoSide,
GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
+ /* GL_ARB_fragment_program */
+ TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
+ enable->FragmentProgram,
+ GL_FRAGMENT_PROGRAM_ARB);
+
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
GL_FRAMEBUFFER_SRGB);
continue;
else if (obj->Target == GL_TEXTURE_EXTERNAL_OES)
continue;
+ else if (obj->Target == GL_TEXTURE_2D_MULTISAMPLE ||
+ obj->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
+ continue;
target = obj->Target;
{
struct gl_attrib_node *attr, *next;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (ctx->AttribStackDepth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
color->IndexLogicOpEnabled);
_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
+ color->ClampFragmentColor);
_mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
_mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
_mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
_mesa_Hint(GL_FOG_HINT, hint->Fog);
- _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
- hint->ClipVolumeClipping);
_mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
hint->TextureCompression);
}
/* materials */
memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
- _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
+ if (ctx->Extensions.ARB_color_buffer_float) {
+ _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB,
+ light->ClampVertexColor);
+ }
}
break;
case GL_LINE_BIT:
_mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
ctx->Point.SpriteRMode);
- if ((ctx->API == API_OPENGL && ctx->Version >= 20)
+ if ((ctx->API == API_OPENGL_COMPAT && ctx->Version >= 20)
|| ctx->API == API_OPENGL_CORE)
_mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
(GLfloat)ctx->Point.SpriteOrigin);
dest->LockFirst = src->LockFirst;
dest->LockCount = src->LockCount;
dest->PrimitiveRestart = src->PrimitiveRestart;
+ dest->PrimitiveRestartFixedIndex = src->PrimitiveRestartFixedIndex;
+ dest->_PrimitiveRestart = src->_PrimitiveRestart;
dest->RestartIndex = src->RestartIndex;
/* skip NewState */
/* skip RebindArrays */
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
struct gl_attrib_node *node, *next;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (ctx->ClientAttribStackDepth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
copy_pixelstore(ctx, &ctx->Pack, store);
_mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
}
- ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
{
copy_pixelstore(ctx, &ctx->Unpack, store);
_mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
}
- ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT: {
struct gl_array_attrib * attr =