replace color table FloatTable boolean with Type enum
[mesa.git] / src / mesa / main / attrib.c
index 5c02a6c41edf220bc299ed42b48e50f8f26678ef..e3423c74170a6b8f6203f63c5335fa2f4560e6c6 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: attrib.c,v 1.73 2002/10/11 21:42:08 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  4.1
+ * Version:  6.1
  *
- * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
 #include "glheader.h"
+#include "imports.h"
 #include "accum.h"
 #include "attrib.h"
 #include "blend.h"
 #include "buffers.h"
 #include "colormac.h"
+#include "colortab.h"
 #include "context.h"
 #include "depth.h"
 #include "enable.h"
@@ -43,7 +39,6 @@
 #include "light.h"
 #include "lines.h"
 #include "matrix.h"
-#include "mem.h"
 #include "points.h"
 #include "polygon.h"
 #include "simple_list.h"
@@ -52,9 +47,6 @@
 #include "texstate.h"
 #include "mtypes.h"
 #include "math/m_xform.h"
-#endif
-
-
 
 
 /*
@@ -72,7 +64,7 @@ new_attrib_node( GLbitfield kind )
 }
 
 
-void
+void GLAPIENTRY
 _mesa_PushAttrib(GLbitfield mask)
 {
    struct gl_attrib_node *newnode;
@@ -144,6 +136,9 @@ _mesa_PushAttrib(GLbitfield mask)
       attr->Blend = ctx->Color.BlendEnabled;
       attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
       attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
+      attr->ColorTable = ctx->Pixel.ColorTableEnabled;
+      attr->PostColorMatrixColorTable = ctx->Pixel.PostColorMatrixColorTableEnabled;
+      attr->PostConvolutionColorTable = ctx->Pixel.PostConvolutionColorTableEnabled;
       attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
       attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
       attr->Separable2D = ctx->Pixel.Separable2DEnabled;
@@ -202,6 +197,7 @@ _mesa_PushAttrib(GLbitfield mask)
       for (i=0; i<MAX_TEXTURE_UNITS; i++) {
          attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
          attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
+         attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
       }
       /* GL_NV_vertex_program */
       attr->VertexProgram = ctx->VertexProgram.Enabled;
@@ -421,12 +417,20 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
    for (i=0;i<MAX_CLIP_PLANES;i++) {
       const GLuint mask = 1 << i;
       if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
-         _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
-                          (enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE);
+         _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
+                          (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
    }
 
    TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
                    GL_COLOR_MATERIAL);
+   TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled, enable->ColorTable,
+                   GL_COLOR_TABLE);
+   TEST_AND_UPDATE(ctx->Pixel.PostColorMatrixColorTableEnabled,
+                   enable->PostColorMatrixColorTable,
+                   GL_POST_COLOR_MATRIX_COLOR_TABLE);
+   TEST_AND_UPDATE(ctx->Pixel.PostConvolutionColorTableEnabled,
+                   enable->PostConvolutionColorTable,
+                   GL_POST_CONVOLUTION_COLOR_TABLE);
    TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
    TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
    TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
@@ -497,7 +501,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
                    GL_POINT_SMOOTH);
    TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
                    GL_POINT_SMOOTH);
-   if (ctx->Extensions.NV_point_sprite) {
+   if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
       TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
                       GL_POINT_SPRITE_NV);
    }
@@ -588,6 +592,9 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
                (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
          }
       }
+
+      /* GL_SGI_texture_color_table */
+      ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
    }
 
    if (ctx->Driver.ActiveTexture) {
@@ -620,6 +627,10 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
          _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
              (GLboolean) (unit->Enabled & TEXTURE_RECT_BIT ? GL_TRUE : GL_FALSE));
       }
+      if (ctx->Extensions.SGI_texture_color_table) {
+         _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
+                          unit->ColorTableEnabled);
+      }
       _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
       _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
       _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenModeS);
@@ -640,38 +651,38 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
       }
       if (ctx->Extensions.EXT_texture_env_combine ||
           ctx->Extensions.ARB_texture_env_combine) {
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT,
-                       unit->CombineModeRGB);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT,
-                       unit->CombineModeA);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT,
-                       unit->CombineSourceRGB[0]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT,
-                       unit->CombineSourceRGB[1]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT,
-                       unit->CombineSourceRGB[2]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT,
-                       unit->CombineSourceA[0]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT,
-                       unit->CombineSourceA[1]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_EXT,
-                       unit->CombineSourceA[2]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT,
-                       unit->CombineOperandRGB[0]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT,
-                       unit->CombineOperandRGB[1]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT,
-                       unit->CombineOperandRGB[2]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT,
-                       unit->CombineOperandA[0]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT,
-                       unit->CombineOperandA[1]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_EXT,
-                       unit->CombineOperandA[2]);
-         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT,
-                       1 << unit->CombineScaleShiftRGB);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
+                       unit->Combine.ModeRGB);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
+                       unit->Combine.ModeA);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
+                       unit->Combine.SourceRGB[0]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
+                       unit->Combine.SourceRGB[1]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
+                       unit->Combine.SourceRGB[2]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
+                       unit->Combine.SourceA[0]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
+                       unit->Combine.SourceA[1]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
+                       unit->Combine.SourceA[2]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
+                       unit->Combine.OperandRGB[0]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
+                       unit->Combine.OperandRGB[1]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
+                       unit->Combine.OperandRGB[2]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
+                       unit->Combine.OperandA[0]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
+                       unit->Combine.OperandA[1]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
+                       unit->Combine.OperandA[2]);
+         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
+                       1 << unit->Combine.ScaleShiftRGB);
          _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
-                       1 << unit->CombineScaleShiftA);
+                       1 << unit->Combine.ScaleShiftA);
       }
 
       /* Restore texture object state */
@@ -771,7 +782,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
  * We could at least check if the value to restore equals the current value
  * and then skip the Mesa call.
  */
-void
+void GLAPIENTRY
 _mesa_PopAttrib(void)
 {
    struct gl_attrib_node *attr, *next;
@@ -826,7 +837,16 @@ _mesa_PopAttrib(void)
                                           color->BlendDstRGB,
                                           color->BlendSrcA,
                                           color->BlendDstA);
-               _mesa_BlendEquation(color->BlendEquation);
+              /* This special case is because glBlendEquationSeparateEXT
+               * cannot take GL_LOGIC_OP as a parameter.
+               */
+              if ( color->BlendEquationRGB == color->BlendEquationA ) {
+                 _mesa_BlendEquation(color->BlendEquationRGB);
+              }
+              else {
+                 _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB,
+                                                color->BlendEquationA);
+              }
                _mesa_BlendColor(color->BlendColor[0],
                                 color->BlendColor[1],
                                 color->BlendColor[2],
@@ -942,8 +962,8 @@ _mesa_PopAttrib(void)
                _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
                                  (GLfloat) light->Model.ColorControl);
                /* materials */
-               MEMCPY(ctx->Light.Material, light->Material,
-                      2 * sizeof(struct gl_material));
+               MEMCPY(&ctx->Light.Material, &light->Material,
+                      sizeof(struct gl_material));
                /* shade model */
                _mesa_ShadeModel(light->ShadeModel);
                /* color material */
@@ -986,7 +1006,8 @@ _mesa_PopAttrib(void)
                   _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
                                            point->Threshold);
                }
-               if (ctx->Extensions.NV_point_sprite) {
+               if (ctx->Extensions.NV_point_sprite
+                  || ctx->Extensions.ARB_point_sprite) {
                   GLuint u;
                   for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
                      _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
@@ -1121,11 +1142,36 @@ _mesa_PopAttrib(void)
 }
 
 
+/**
+ * Helper for incrementing/decrementing vertex buffer object reference
+ * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
+ */
+static void
+adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
+{
+   GLuint i;
+   array->Vertex.BufferObj->RefCount += step;
+   array->Normal.BufferObj->RefCount += step;
+   array->Color.BufferObj->RefCount += step;
+   array->SecondaryColor.BufferObj->RefCount += step;
+   array->FogCoord.BufferObj->RefCount += step;
+   array->Index.BufferObj->RefCount += step;
+   array->EdgeFlag.BufferObj->RefCount += step;
+   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+      array->TexCoord[i].BufferObj->RefCount += step;
+   for (i = 0; i < VERT_ATTRIB_MAX; i++)
+      array->VertexAttrib[i].BufferObj->RefCount += step;
+
+   array->ArrayBufferObj->RefCount += step;
+   array->ElementArrayBufferObj->RefCount += step;
+}
+
+
 #define GL_CLIENT_PACK_BIT (1<<20)
 #define GL_CLIENT_UNPACK_BIT (1<<21)
 
 
-void
+void GLAPIENTRY
 _mesa_PushClientAttrib(GLbitfield mask)
 {
    struct gl_attrib_node *newnode;
@@ -1168,6 +1214,8 @@ _mesa_PushClientAttrib(GLbitfield mask)
       newnode->data = attr;
       newnode->next = head;
       head = newnode;
+      /* bump reference counts on buffer objects */
+      adjust_buffer_object_ref_counts(&ctx->Array, 1);
    }
 
    ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
@@ -1177,7 +1225,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
 
 
 
-void
+void GLAPIENTRY
 _mesa_PopClientAttrib(void)
 {
    struct gl_attrib_node *attr, *next;
@@ -1206,8 +1254,10 @@ _mesa_PopClientAttrib(void)
            ctx->NewState |= _NEW_PACKUNPACK;
             break;
          case GL_CLIENT_VERTEX_ARRAY_BIT:
+            adjust_buffer_object_ref_counts(&ctx->Array, -1);
             MEMCPY( &ctx->Array, attr->data,
                    sizeof(struct gl_array_attrib) );
+            /* decrement reference counts on buffer objects */
            ctx->NewState |= _NEW_ARRAY;
             break;
          default:
@@ -1221,3 +1271,11 @@ _mesa_PopClientAttrib(void)
       attr = next;
    }
 }
+
+
+void _mesa_init_attrib( GLcontext *ctx )
+{
+   /* Renderer and client attribute stacks */
+   ctx->AttribStackDepth = 0;
+   ctx->ClientAttribStackDepth = 0;
+}