#else /* FEATURE_attrib_stack */
+#include "main/compiler.h"
+
static INLINE void
_mesa_PushClientAttrib( GLbitfield mask )
{
#endif /* FEATURE_attrib_stack */
extern void
-_mesa_init_attrib( GLcontext *ctx );
+_mesa_init_attrib( struct gl_context *ctx );
extern void
-_mesa_free_attrib_data( GLcontext *ctx );
+_mesa_free_attrib_data( struct gl_context *ctx );
#endif /* ATTRIB_H */