#define ATTRIB_H
-#include "main/mtypes.h"
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+struct _glapi_table;
+struct gl_context;
#if FEATURE_attrib_stack
#else /* FEATURE_attrib_stack */
-#include "main/compiler.h"
-
static INLINE void
_mesa_PushClientAttrib( GLbitfield mask )
{