ctx->Color._BlendEquationPerBuffer = GL_FALSE;
if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+ ctx->Driver.BlendEquationSeparate(ctx, mode, mode);
}
ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
}