-/* $Id: blend.c,v 1.25 2000/11/05 18:40:57 keithw Exp $ */
+/* $Id: blend.c,v 1.32 2001/03/29 16:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
#include "context.h"
#include "enums.h"
#include "macros.h"
-#include "types.h"
+#include "mtypes.h"
#endif
void
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
+
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBlendFunc %s %s\n",
- gl_lookup_enum_by_nr(sfactor),
- gl_lookup_enum_by_nr(dfactor));
+ _mesa_lookup_enum_by_nr(sfactor),
+ _mesa_lookup_enum_by_nr(dfactor));
switch (sfactor) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
return;
}
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
return;
}
- if (ctx->Driver.BlendFunc) {
- (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
- }
+ if (ctx->Color.BlendDstRGB == dfactor &&
+ ctx->Color.BlendSrcRGB == sfactor &&
+ ctx->Color.BlendDstA == dfactor &&
+ ctx->Color.BlendSrcA == sfactor)
+ return;
- ctx->NewState |= _NEW_COLOR;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
+ ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
+
+ if (ctx->Driver.BlendFunc)
+ ctx->Driver.BlendFunc( ctx, sfactor, dfactor );
}
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
- gl_lookup_enum_by_nr(sfactorRGB),
- gl_lookup_enum_by_nr(dfactorRGB),
- gl_lookup_enum_by_nr(sfactorA),
- gl_lookup_enum_by_nr(dfactorA));
+ fprintf(stderr, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
switch (sfactorRGB) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcRGB = sfactorRGB;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
return;
}
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstRGB = dfactorRGB;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
return;
}
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendSrcA = sfactorA;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
return;
}
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- ctx->Color.BlendDstA = dfactorA;
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
return;
}
- ctx->NewState |= _NEW_COLOR;
+ if (ctx->Color.BlendSrcRGB == sfactorRGB &&
+ ctx->Color.BlendDstRGB == dfactorRGB &&
+ ctx->Color.BlendSrcA == sfactorA &&
+ ctx->Color.BlendDstA == dfactorA)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.BlendSrcRGB = sfactorRGB;
+ ctx->Color.BlendDstRGB = dfactorRGB;
+ ctx->Color.BlendSrcA = sfactorA;
+ ctx->Color.BlendDstA = dfactorA;
if (ctx->Driver.BlendFuncSeparate) {
(*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBlendEquation %s\n",
- gl_lookup_enum_by_nr(mode));
+ _mesa_lookup_enum_by_nr(mode));
switch (mode) {
+ case GL_FUNC_ADD_EXT:
+ break;
case GL_MIN_EXT:
case GL_MAX_EXT:
- case GL_FUNC_ADD_EXT:
- if (ctx->Extensions.EXT_blend_minmax) {
- ctx->Color.BlendEquation = mode;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ if (!ctx->Extensions.EXT_blend_minmax &&
+ !ctx->Extensions.ARB_imaging) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
+ break;
case GL_LOGIC_OP:
- ctx->Color.BlendEquation = mode;
+ if (!ctx->Extensions.EXT_blend_logic_op) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
break;
case GL_FUNC_SUBTRACT_EXT:
case GL_FUNC_REVERSE_SUBTRACT_EXT:
- if (ctx->Extensions.EXT_blend_subtract) {
- ctx->Color.BlendEquation = mode;
- }
- else {
- gl_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ if (!ctx->Extensions.EXT_blend_subtract &&
+ !ctx->Extensions.ARB_imaging) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
return;
}
+ if (ctx->Color.BlendEquation == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquation = mode;
+
/* This is needed to support 1.1's RGB logic ops AND
* 1.0's blending logicops.
*/
- if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
- ctx->Color.ColorLogicOpEnabled = GL_TRUE;
- }
- else {
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- }
+ ctx->Color.ColorLogicOpEnabled = (mode==GL_LOGIC_OP &&
+ ctx->Color.BlendEnabled);
- ctx->NewState |= _NEW_COLOR;
-
if (ctx->Driver.BlendEquation)
- ctx->Driver.BlendEquation( ctx, mode );
+ (*ctx->Driver.BlendEquation)( ctx, mode );
}
void
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
+ GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
- ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
- ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
- ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
- ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
- ctx->NewState |= _NEW_COLOR;
-}
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0, 1.0 );
+ tmp[1] = CLAMP( green, 0.0, 1.0 );
+ tmp[2] = CLAMP( blue, 0.0, 1.0 );
+ tmp[3] = CLAMP( alpha, 0.0, 1.0 );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}