/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "blend.h"
-#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
+#include "glapi/glapitable.h"
/**
* \param dfactor destination factor operator.
*
* \sa glBlendFunc, glBlendFuncSeparateEXT
- *
- * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
- * using the \c CurrentDispatch table in the context, so this same function
- * can be used while compiling display lists. Therefore, there is no need
- * for the display list code to save and restore this function.
*/
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
- GET_CURRENT_CONTEXT(ctx);
-
- (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
- sfactor, dfactor );
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
}
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
return;
}
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
return;
}
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
return;
}
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
return;
}
/* fall-through */
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
return;
}
#if _HAVE_FULL_GL
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
+static GLboolean
+_mesa_validate_blend_equation( GLcontext *ctx,
+ GLenum mode, GLboolean is_separate )
{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBlendEquation %s\n",
- _mesa_lookup_enum_by_nr(mode));
-
switch (mode) {
- case GL_FUNC_ADD_EXT:
+ case GL_FUNC_ADD:
break;
- case GL_MIN_EXT:
- case GL_MAX_EXT:
+ case GL_MIN:
+ case GL_MAX:
if (!ctx->Extensions.EXT_blend_minmax &&
!ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
+ return GL_FALSE;
}
break;
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
case GL_LOGIC_OP:
- if (!ctx->Extensions.EXT_blend_logic_op) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
+ if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
+ return GL_FALSE;
}
break;
- case GL_FUNC_SUBTRACT_EXT:
- case GL_FUNC_REVERSE_SUBTRACT_EXT:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
if (!ctx->Extensions.EXT_blend_subtract &&
!ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
+ return GL_FALSE;
}
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
- return;
+ return GL_FALSE;
}
- if (ctx->Color.BlendEquation == mode)
+ return GL_TRUE;
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glBlendEquation %s\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
+ }
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEquation = mode;
+ if ( (ctx->Color.BlendEquationRGB == mode) &&
+ (ctx->Color.BlendEquationA == mode) )
+ return;
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
- (ctx->Color.BlendEnabled &&
- mode == GL_LOGIC_OP));
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquationRGB = mode;
+ ctx->Color.BlendEquationA = mode;
- if (ctx->Driver.BlendEquation)
- (*ctx->Driver.BlendEquation)( ctx, mode );
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
}
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+
+ if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
+ (ctx->Color.BlendEquationA == modeA) )
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquationRGB = modeRGB;
+ ctx->Color.BlendEquationA = modeA;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
+}
#endif
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
/**********************************************************************/
/** \name Initialization */
/*@{*/
/**
- * Initialization of the context color data.
+ * Initialization of the context's Color attribute group.
*
* \param ctx GL context.
*
void _mesa_init_color( GLcontext * ctx )
{
/* Color buffer group */
- ctx->Color.IndexMask = 0xffffffff;
+ ctx->Color.IndexMask = ~0u;
ctx->Color.ColorMask[0] = 0xff;
ctx->Color.ColorMask[1] = 0xff;
ctx->Color.ColorMask[2] = 0xff;
ctx->Color.ColorMask[3] = 0xff;
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ctx->Color.DrawBuffer = GL_FRONT;
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
ctx->Color.BlendDstRGB = GL_ZERO;
ctx->Color.BlendSrcA = GL_ONE;
ctx->Color.BlendDstA = GL_ZERO;
- ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
+ ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
+ ctx->Color.BlendEquationA = GL_FUNC_ADD;
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
ctx->Color.DitherFlag = GL_TRUE;
if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer = GL_BACK;
- ctx->Color._DrawDestMask = BACK_LEFT_BIT;
+ ctx->Color.DrawBuffer[0] = GL_BACK;
}
else {
- ctx->Color.DrawBuffer = GL_FRONT;
- ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
}
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
}
/*@}*/