case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
+ return GL_TRUE;
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
+ return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
+ case GL_SRC1_COLOR:
+ case GL_SRC1_ALPHA:
+ case GL_ONE_MINUS_SRC1_COLOR:
+ case GL_ONE_MINUS_SRC1_ALPHA:
+ return _mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
+ return GL_TRUE;
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
- return GL_TRUE;
+ return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
+ case GL_SRC_ALPHA_SATURATE:
+ return (_mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_blend_func_extended)
+ || _mesa_is_gles3(ctx);
+ case GL_SRC1_COLOR:
+ case GL_SRC1_ALPHA:
+ case GL_ONE_MINUS_SRC1_COLOR:
+ case GL_ONE_MINUS_SRC1_ALPHA:
+ return _mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
_mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
}
+static GLboolean
+blend_factor_is_dual_src(GLenum factor)
+{
+ return (factor == GL_SRC1_COLOR ||
+ factor == GL_SRC1_ALPHA ||
+ factor == GL_ONE_MINUS_SRC1_COLOR ||
+ factor == GL_ONE_MINUS_SRC1_ALPHA);
+}
+
+static void
+update_uses_dual_src(struct gl_context *ctx, int buf)
+{
+ ctx->Color.Blend[buf]._UsesDualSrc =
+ (blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcRGB) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[buf].DstRGB) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcA) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[buf].DstA));
+}
/**
* Set the separate blend source/dest factors for all draw buffers.
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
+ update_uses_dual_src(ctx, buf);
}
ctx->Color._BlendFuncPerBuffer = GL_FALSE;
}
-#if _HAVE_FULL_GL
-
-
/**
* Set blend source/dest factors for one color buffer/target.
*/
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
+ update_uses_dual_src(ctx, buf);
ctx->Color._BlendFuncPerBuffer = GL_TRUE;
if (ctx->Driver.BlendFuncSeparatei) {
}
-
-#endif /* _HAVE_FULL_GL */
-
-
/**
* Set the blending color.
*
ctx->Driver.LogicOpcode( ctx, opcode );
}
-#if _HAVE_FULL_GL
+
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
}
-#endif
/**
ctx->Color._ClampFragmentColor = GL_TRUE;
ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
ctx->Color._ClampReadColor = GL_TRUE;
+
+ if (ctx->API == API_OPENGLES2) {
+ /* GLES 3 behaves as though GL_FRAMEBUFFER_SRGB is always enabled. */
+ ctx->Color.sRGBEnabled = GL_TRUE;
+ } else {
+ ctx->Color.sRGBEnabled = GL_FALSE;
+ }
}
/*@}*/