_mesa_validate_blend_equation( GLcontext *ctx,
GLenum mode, GLboolean is_separate )
{
- switch (mode) {
+ switch (mode) {
case GL_FUNC_ADD:
break;
case GL_MIN:
(*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
}
+
void GLAPIENTRY
_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
{
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
+
/**********************************************************************/
/** \name Initialization */
/*@{*/
void _mesa_init_color( GLcontext * ctx )
{
/* Color buffer group */
- ctx->Color.IndexMask = 0xffffffff;
+ ctx->Color.IndexMask = ~0u;
ctx->Color.ColorMask[0] = 0xff;
ctx->Color.ColorMask[1] = 0xff;
ctx->Color.ColorMask[2] = 0xff;
if (ctx->Visual.doubleBufferMode) {
ctx->Color.DrawBuffer[0] = GL_BACK;
- ctx->Color._DrawDestMask[0] = DD_BACK_LEFT_BIT;
}
else {
ctx->Color.DrawBuffer[0] = GL_FRONT;
- ctx->Color._DrawDestMask[0] = DD_FRONT_LEFT_BIT;
}
}