-/* $Id: blend.c,v 1.12 2000/02/21 14:50:31 brianp Exp $ */
+/* $Id: blend.c,v 1.13 2000/02/24 22:04:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
-/* GL_INGR_blend_func_separate */
+/* GL_EXT_blend_func_separate */
void
-_mesa_BlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
/* This is really an extension function! */
void
-_mesa_BlendEquationEXT( GLenum mode )
+_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
void
-_mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );