ctx->Color.LogicOp = GL_COPY;
ctx->Color.DitherFlag = GL_TRUE;
- if (ctx->Visual.doubleBufferMode) {
+ /* GL_FRONT is not possible on GLES. Instead GL_BACK will render to either
+ * the front or the back buffer depending on the config */
+ if (ctx->Visual.doubleBufferMode || _mesa_is_gles(ctx)) {
ctx->Color.DrawBuffer[0] = GL_BACK;
}
else {