#include "glheader.h"
#include "blend.h"
-#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
-#include "glapi/glapitable.h"
/**
* \param dfactor destination factor operator.
*
* \sa glBlendFunc, glBlendFuncSeparateEXT
- *
- * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
- * using the \c CurrentDispatch table in the context, so this same function
- * can be used while compiling display lists. Therefore, there is no need
- * for the display list code to save and restore this function.
*/
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
- GET_CURRENT_CONTEXT(ctx);
-
- (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
- sfactor, dfactor );
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
}
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_lookup_enum_by_nr(sfactorRGB),
_mesa_lookup_enum_by_nr(dfactorRGB),
#if _HAVE_FULL_GL
static GLboolean
-_mesa_validate_blend_equation( GLcontext *ctx,
+_mesa_validate_blend_equation( struct gl_context *ctx,
GLenum mode, GLboolean is_separate )
{
switch (mode) {
break;
case GL_MIN:
case GL_MAX:
- if (!ctx->Extensions.EXT_blend_minmax &&
- !ctx->Extensions.ARB_imaging) {
+ if (!ctx->Extensions.EXT_blend_minmax) {
return GL_FALSE;
}
break;
break;
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
- if (!ctx->Extensions.EXT_blend_subtract &&
- !ctx->Extensions.ARB_imaging) {
+ if (!ctx->Extensions.EXT_blend_subtract) {
return GL_FALSE;
}
break;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquation %s\n",
_mesa_lookup_enum_by_nr(mode));
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
_mesa_lookup_enum_by_nr(modeRGB),
_mesa_lookup_enum_by_nr(modeA));
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
-
- if (ctx->Driver.IndexMask)
- ctx->Driver.IndexMask( ctx, mask );
}
#endif
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
- if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask, tmp);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
}
* \param ctx GL context.
*
* Initializes the related fields in the context color attribute group,
- * __GLcontextRec::Color.
+ * __struct gl_contextRec::Color.
*/
-void _mesa_init_color( GLcontext * ctx )
+void _mesa_init_color( struct gl_context * ctx )
{
/* Color buffer group */
ctx->Color.IndexMask = ~0u;
- ctx->Color.ColorMask[0] = 0xff;
- ctx->Color.ColorMask[1] = 0xff;
- ctx->Color.ColorMask[2] = 0xff;
- ctx->Color.ColorMask[3] = 0xff;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = GL_FALSE;
+ ctx->Color.BlendEnabled = 0x0;
ctx->Color.BlendSrcRGB = GL_ONE;
ctx->Color.BlendDstRGB = GL_ZERO;
ctx->Color.BlendSrcA = GL_ONE;