/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define BLEND_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "formats.h"
+
+struct gl_context;
+struct gl_framebuffer;
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA );
+extern void GLAPIENTRY
+_mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor);
+
+
+extern void GLAPIENTRY
+_mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA);
+
+
extern void GLAPIENTRY
_mesa_BlendEquation( GLenum mode );
extern void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
+_mesa_BlendEquationiARB(GLuint buf, GLenum mode);
+
+
+extern void GLAPIENTRY
+_mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA );
+
+
+extern void GLAPIENTRY
+_mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA);
extern void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha );
+extern void GLAPIENTRY
+_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+
+extern void GLAPIENTRY
+_mesa_ClampColor(GLenum target, GLenum clamp);
+
+extern GLboolean
+_mesa_get_clamp_fragment_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
+
+extern GLboolean
+_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
+
+extern GLboolean
+_mesa_get_clamp_read_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *readFb);
+
+extern void
+_mesa_update_clamp_fragment_color(struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
+
+extern void
+_mesa_update_clamp_vertex_color(struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
+
+extern mesa_format
+_mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
+
extern void
-_mesa_init_color( GLcontext * ctx );
+_mesa_init_color( struct gl_context * ctx );
#endif