_mesa_ClampColor(GLenum target, GLenum clamp);
extern GLboolean
-_mesa_get_clamp_fragment_color(const struct gl_context *ctx);
+_mesa_get_clamp_fragment_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
extern GLboolean
_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
const struct gl_framebuffer *drawFb);
extern GLboolean
-_mesa_get_clamp_read_color(const struct gl_context *ctx);
+_mesa_get_clamp_read_color(const struct gl_context *ctx,
+ const struct gl_framebuffer *readFb);
extern void
-_mesa_update_clamp_fragment_color(struct gl_context *ctx);
+_mesa_update_clamp_fragment_color(struct gl_context *ctx,
+ const struct gl_framebuffer *drawFb);
extern void
_mesa_update_clamp_vertex_color(struct gl_context *ctx,