-/* $Id: blend.h,v 1.6 2000/10/31 18:09:44 keithw Exp $ */
+/**
+ * \file blend.h
+ * Blending functions operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
+
#ifndef BLEND_H
#define BLEND_H
-#include "types.h"
+#include "mtypes.h"
-extern void
+
+extern void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
-extern void
+extern void GLAPIENTRY
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA );
-extern void
+extern void GLAPIENTRY
_mesa_BlendEquation( GLenum mode );
-extern void
+extern void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
+
+
+extern void GLAPIENTRY
_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref );
+
+
+extern void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode );
+
+
+extern void GLAPIENTRY
+_mesa_IndexMask( GLuint mask );
+
+extern void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+extern void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp);
+
+
+extern void
+_mesa_init_color( GLcontext * ctx );
+
#endif