-/* $Id: blend.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: blend.h,v 1.4 2000/02/24 22:04:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-
-
-
#ifndef BLEND_H
#define BLEND_H
extern void
-gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte rgba[][4], const GLubyte mask[] );
+_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4], const GLubyte mask[] );
extern void
-gl_blend_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] );
+_mesa_blend_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] );
extern void
-gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor );
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
extern void
-gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA );
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA );
extern void
-gl_BlendEquation( GLcontext *ctx, GLenum mode );
+_mesa_BlendEquation( GLenum mode );
extern void
-gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
+_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#endif