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mesa: avoid valgrind warning due to opaque only being set sometimes
[mesa.git]
/
src
/
mesa
/
main
/
blit.h
diff --git
a/src/mesa/main/blit.h
b/src/mesa/main/blit.h
index 54b946e3192941a418b02aedd506eeeb189e89f9..88dd4a9ec8d42d4fdb420467d492084cc26277d3 100644
(file)
--- a/
src/mesa/main/blit.h
+++ b/
src/mesa/main/blit.h
@@
-28,6
+28,12
@@
#include "glheader.h"
+extern bool
+_mesa_regions_overlap(int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1);
+
extern void
_mesa_blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb,