mesa/es3.1: Pass sample count check for multisampled textures
[mesa.git] / src / mesa / main / blit.h
index 54b946e3192941a418b02aedd506eeeb189e89f9..88dd4a9ec8d42d4fdb420467d492084cc26277d3 100644 (file)
 
 #include "glheader.h"
 
+extern bool
+_mesa_regions_overlap(int srcX0, int srcY0,
+                      int srcX1, int srcY1,
+                      int dstX0, int dstY0,
+                      int dstX1, int dstY1);
+
 extern void
 _mesa_blit_framebuffer(struct gl_context *ctx,
                        struct gl_framebuffer *readFb,