#include "enums.h"
#include "hash.h"
#include "imports.h"
-#include "image.h"
#include "context.h"
#include "bufferobj.h"
-#include "fbobject.h"
#include "mtypes.h"
-#include "texobj.h"
#include "teximage.h"
#include "glformats.h"
#include "texstore.h"
#include "transformfeedback.h"
-#include "dispatch.h"
/* Debug flags */
case GL_COPY_WRITE_BUFFER:
return &ctx->CopyWriteBuffer;
case GL_DRAW_INDIRECT_BUFFER:
- if (ctx->API == API_OPENGL_CORE &&
- ctx->Extensions.ARB_draw_indirect) {
+ if ((ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_draw_indirect) ||
+ _mesa_is_gles31(ctx)) {
return &ctx->DrawIndirectBuffer;
}
break;
+ case GL_DISPATCH_INDIRECT_BUFFER:
+ if (_mesa_has_compute_shaders(ctx)) {
+ return &ctx->DispatchIndirectBuffer;
+ }
+ break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (ctx->Extensions.EXT_transform_feedback) {
return &ctx->TransformFeedback.CurrentBuffer;
return &ctx->UniformBuffer;
}
break;
+ case GL_SHADER_STORAGE_BUFFER:
+ if (ctx->Extensions.ARB_shader_storage_buffer_object) {
+ return &ctx->ShaderStorageBuffer;
+ }
+ break;
case GL_ATOMIC_COUNTER_BUFFER:
if (ctx->Extensions.ARB_shader_atomic_counters) {
return &ctx->AtomicBuffer;
*/
static bool
buffer_object_subdata_range_good(struct gl_context *ctx,
- struct gl_buffer_object *bufObj,
+ const struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size,
bool mappedRange, const char *caller)
{
/**
* Allocate and initialize a new buffer object.
- *
+ *
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
/**
* Delete a buffer object.
- *
+ *
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
static void
(const struct gl_buffer_object *) data;
GLuint *total = (GLuint *) userData;
+ (void) key;
*total = *total + bufObj->Size;
}
(void) offset;
(void) length;
(void) obj;
+ (void) index;
/* no-op */
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
+ ctx->Shared->NullBufferObj);
+
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
+ ctx->Shared->NullBufferObj);
+
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject,
ctx->UniformBufferBindings[i].Size = -1;
}
+ for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
+ _mesa_reference_buffer_object(ctx,
+ &ctx->ShaderStorageBufferBindings[i].BufferObject,
+ ctx->Shared->NullBufferObj);
+ ctx->ShaderStorageBufferBindings[i].Offset = -1;
+ ctx->ShaderStorageBufferBindings[i].Size = -1;
+ }
+
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->AtomicBufferBindings[i].BufferObject,
ctx->Shared->NullBufferObj);
- ctx->AtomicBufferBindings[i].Offset = -1;
- ctx->AtomicBufferBindings[i].Size = -1;
+ ctx->AtomicBufferBindings[i].Offset = 0;
+ ctx->AtomicBufferBindings[i].Size = 0;
}
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
+
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
+
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->UniformBufferBindings[i].BufferObject,
NULL);
}
+ for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
+ _mesa_reference_buffer_object(ctx,
+ &ctx->ShaderStorageBufferBindings[i].BufferObject,
+ NULL);
+ }
+
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->AtomicBufferBindings[i].BufferObject,
bool
_mesa_handle_bind_buffer_gen(struct gl_context *ctx,
- GLenum target,
GLuint buffer,
struct gl_buffer_object **buf_handle,
const char *caller)
{
struct gl_buffer_object *buf = *buf_handle;
- if (!buf && ctx->API == API_OPENGL_CORE) {
+ if (!buf && (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
return false;
}
else {
/* non-default buffer object */
newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer,
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
&newBufObj, "glBindBuffer"))
return;
}
-
+
/* bind new buffer */
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
}
/**
* Update the default buffer objects in the given context to reference those
- * specified in the shared state and release those referencing the old
+ * specified in the shared state and release those referencing the old
* shared state.
*/
void
/**
* A convenience function for direct state access functions that throws
- * GL_INVALID_OPERATION if buffer is not the name of a buffer object in the
- * hash table.
+ * GL_INVALID_OPERATION if buffer is not the name of an existing
+ * buffer object.
*/
struct gl_buffer_object *
_mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
struct gl_buffer_object *bufObj;
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj)
+ if (!bufObj || bufObj == &DummyBufferObject) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(non-generated buffer name %u)", caller, buffer);
+ "%s(non-existent buffer object %u)", caller, buffer);
+ return NULL;
+ }
return bufObj;
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
- _mesa_lookup_enum_by_nr(target), buffer);
+ _mesa_enum_to_string(target), buffer);
bind_buffer_object(ctx, target, buffer);
}
/**
* Delete a set of buffer objects.
- *
+ *
* \param n Number of buffer objects to delete.
* \param ids Array of \c n buffer object IDs.
*/
_mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
}
+ /* unbind ARB_compute_shader binding point */
+ if (ctx->DispatchIndirectBuffer == bufObj) {
+ _mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
+ }
+
/* unbind ARB_copy_buffer binding points */
if (ctx->CopyReadBuffer == bufObj) {
_mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
_mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
}
+ /* unbind SSBO binding points */
+ for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
+ if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
+ _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
+ }
+ }
+
+ if (ctx->ShaderStorageBuffer == bufObj) {
+ _mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ }
+
/* unbind Atomci Buffer binding points */
for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
if (!buf) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
+ mtx_unlock(&ctx->Shared->Mutex);
return;
}
}
/**
* Determine if ID is the name of a buffer object.
- *
+ *
* \param id ID of the potential buffer object.
- * \return \c GL_TRUE if \c id is the name of a buffer object,
+ * \return \c GL_TRUE if \c id is the name of a buffer object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
func,
- _mesa_lookup_enum_by_nr(target),
+ _mesa_enum_to_string(target),
(long int) size, data,
- _mesa_lookup_enum_by_nr(usage));
+ _mesa_enum_to_string(usage));
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
if (!valid_usage) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
- _mesa_lookup_enum_by_nr(usage));
+ _mesa_enum_to_string(usage));
return;
}
if (bufObj->Immutable &&
!(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, func);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
return;
}
}
assert(ctx->Driver.GetBufferSubData);
- ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
+ ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
}
+void GLAPIENTRY
+_mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glGetNamedBufferSubData");
+ if (!bufObj)
+ return;
+
+ if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
+ "glGetNamedBufferSubData")) {
+ return;
+ }
+
+ assert(ctx->Driver.GetBufferSubData);
+ ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
+}
+
+
/**
* \param subdata true if caller is *SubData, false if *Data
*/
invalid_pname:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
- _mesa_lookup_enum_by_nr(pname));
+ _mesa_enum_to_string(pname));
return false;
}
*params = parameter;
}
+void GLAPIENTRY
+_mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLint64 parameter;
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glGetNamedBufferParameteriv");
+ if (!bufObj)
+ return;
+
+ if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
+ "glGetNamedBufferParameteriv"))
+ return; /* Error already recorded. */
+
+ *params = (GLint) parameter;
+}
+
+void GLAPIENTRY
+_mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
+ GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLint64 parameter;
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glGetNamedBufferParameteri64v");
+ if (!bufObj)
+ return;
+
+ if (!get_buffer_parameter(ctx, bufObj, pname, ¶meter,
+ "glGetNamedBufferParameteri64v"))
+ return; /* Error already recorded. */
+
+ *params = parameter;
+}
+
void GLAPIENTRY
_mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
+ struct gl_buffer_object *bufObj;
- if (pname != GL_BUFFER_MAP_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
+ if (pname != GL_BUFFER_MAP_POINTER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
+ "GL_BUFFER_MAP_POINTER)");
return;
}
- bufObj = get_buffer(ctx, "glGetBufferPointervARB", target,
+ bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
GL_INVALID_OPERATION);
if (!bufObj)
return;
*params = bufObj->Mappings[MAP_USER].Pointer;
}
+void GLAPIENTRY
+_mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ if (pname != GL_BUFFER_MAP_POINTER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
+ "GL_BUFFER_MAP_POINTER)");
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glGetNamedBufferPointerv");
+ if (!bufObj)
+ return;
+
+ *params = bufObj->Mappings[MAP_USER].Pointer;
+}
+
void
_mesa_copy_buffer_sub_data(struct gl_context *ctx,
if (offset + length > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(offset %ld + length %ld > buffer_size %ld)", func,
+ "%s(offset %td + length %td > buffer_size %td)", func,
offset, length, bufObj->Size);
return NULL;
}
}
-static GLenum
-buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
+static void
+set_ubo_binding(struct gl_context *ctx,
+ struct gl_uniform_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
{
- struct gl_buffer_object *bufObj;
- GLenum retval;
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
- return 0;
- }
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a UBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
+}
- bufObj->Purgeable = GL_TRUE;
+/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
+static void
+set_ssbo_binding(struct gl_context *ctx,
+ struct gl_shader_storage_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.BufferObjectPurgeable)
- retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
- return retval;
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a SSBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
}
-
-static GLenum
-renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * Unlike set_ubo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[index];
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
}
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.RenderObjectPurgeable)
- retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
- return retval;
+ set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
}
-
-static GLenum
-texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
+/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * Unlike set_ssbo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[index];
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
}
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.TextureObjectPurgeable)
- retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
- return retval;
+ set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
}
-
-GLenum GLAPIENTRY
-_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+/**
+ * Bind a region of a buffer object to a uniform block binding point.
+ * \param index the uniform buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
+ */
+static void
+bind_buffer_range_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
{
- GLenum retval;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
+ if (index >= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
}
- switch (option) {
- case GL_VOLATILE_APPLE:
- case GL_RELEASED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
+ if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
+ ctx->Const.UniformBufferOffsetAlignment);
+ return;
}
- switch (objectType) {
- case GL_TEXTURE:
- retval = texture_object_purgeable(ctx, name, option);
- break;
- case GL_RENDERBUFFER_EXT:
- retval = renderbuffer_purgeable(ctx, name, option);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- retval = buffer_object_purgeable(ctx, name, option);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
}
- /* In strict conformance to the spec, we must only return VOLATILE when
- * when passed the VOLATILE option. Madness.
- *
- * XXX First fix the spec, then fix me.
- */
- return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+ bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
-
-static GLenum
-buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+/**
+ * Bind a region of a buffer object to a shader storage block binding point.
+ * \param index the shader storage buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
+ */
+static void
+bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
{
- struct gl_buffer_object *bufObj;
- GLenum retval;
+ if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
+ }
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
+ if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
+ "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
+ ctx->Const.ShaderStorageBufferOffsetAlignment);
+ return;
}
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
}
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.BufferObjectUnpurgeable)
- retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.RenderObjectUnpurgeable)
- retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
-{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is"
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.TextureObjectUnpurgeable)
- retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- switch (option) {
- case GL_RETAINED_APPLE:
- case GL_UNDEFINED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
- }
-
- switch (objectType) {
- case GL_BUFFER_OBJECT_APPLE:
- return buffer_object_unpurgeable(ctx, name, option);
- case GL_TEXTURE:
- return texture_object_unpurgeable(ctx, name, option);
- case GL_RENDERBUFFER_EXT:
- return renderbuffer_unpurgeable(ctx, name, option);
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
- }
-}
-
-
-static void
-get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint *params)
-{
- struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x) invalid object", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint *params)
-{
- struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = rb->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-get_texture_object_parameteriv(struct gl_context *ctx, GLuint name,
- GLenum pname, GLint *params)
-{
- struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = texObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x)", name);
- return;
- }
-
- switch (objectType) {
- case GL_TEXTURE:
- get_texture_object_parameteriv(ctx, name, pname, params);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- get_buffer_object_parameteriv(ctx, name, pname, params);
- break;
- case GL_RENDERBUFFER_EXT:
- get_renderbuffer_parameteriv(ctx, name, pname, params);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
- name, objectType);
- }
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+ bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
/**
- * Binds a buffer object to a uniform buffer binding point.
- *
- * The caller is responsible for flushing vertices and updating
- * NewDriverState.
- */
-static void
-set_ubo_binding(struct gl_context *ctx,
- struct gl_uniform_buffer_binding *binding,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
-
- binding->Offset = offset;
- binding->Size = size;
- binding->AutomaticSize = autoSize;
-
- /* If this is a real buffer object, mark it has having been used
- * at some point as a UBO.
- */
- if (size >= 0)
- bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
-}
-
-/**
- * Binds a buffer object to a uniform buffer binding point.
- *
- * Unlike set_ubo_binding(), this function also flushes vertices
- * and updates NewDriverState. It also checks if the binding
- * has actually changed before updating it.
- */
-static void
-bind_uniform_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
-{
- struct gl_uniform_buffer_binding *binding =
- &ctx->UniformBufferBindings[index];
-
- if (binding->BufferObject == bufObj &&
- binding->Offset == offset &&
- binding->Size == size &&
- binding->AutomaticSize == autoSize) {
- return;
- }
-
- FLUSH_VERTICES(ctx, 0);
- ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
-
- set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
-}
-
-/**
- * Bind a region of a buffer object to a uniform block binding point.
- * \param index the uniform buffer binding point index
- * \param bufObj the buffer object
- * \param offset offset to the start of buffer object region
- * \param size size of the buffer object region
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
*/
static void
-bind_buffer_range_uniform_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size)
+bind_buffer_base_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
{
if (index >= ctx->Const.MaxUniformBufferBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
- return;
- }
-
- if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
- ctx->Const.UniformBufferOffsetAlignment);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
- if (bufObj == ctx->Shared->NullBufferObj) {
- offset = -1;
- size = -1;
- }
-
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
- bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
-}
+ if (bufObj == ctx->Shared->NullBufferObj)
+ bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
/**
- * Bind a buffer object to a uniform block binding point.
+ * Bind a buffer object to a shader storage block binding point.
* As above, but offset = 0.
*/
static void
-bind_buffer_base_uniform_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj)
+bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
{
- if (index >= ctx->Const.MaxUniformBufferBindings) {
+ if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
- _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
if (bufObj == ctx->Shared->NullBufferObj)
- bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
+ bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
else
- bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
+ bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
}
/**
return true;
}
+static bool
+error_check_bind_shader_storage_buffers(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const char *caller)
+{
+ if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
+ return false;
+ }
+
+ /* The ARB_multi_bind_spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of target-specific indexed binding points,
+ * as described in section 6.7.1."
+ */
+ if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
+ caller, first, count,
+ ctx->Const.MaxShaderStorageBufferBindings);
+ return false;
+ }
+
+ return true;
+}
+
/**
* Unbind all uniform buffers in the range
* <first> through <first>+<count>-1
bufObj, -1, -1, GL_TRUE);
}
+/**
+ * Unbind all shader storage buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
+ GLsizei count)
+{
+ struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
+ GLint i;
+
+ for (i = 0; i < count; i++)
+ set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
+ bufObj, -1, -1, GL_TRUE);
+}
+
static void
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers)
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first,
+ GLsizei count, const GLuint *buffers)
+{
+ GLint i;
+
+ if (!error_check_bind_shader_storage_buffers(ctx, first, count,
+ "glBindBuffersBase"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state."
+ */
+ unbind_shader_storage_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersBase");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
+ else
+ set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
static void
bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers,
_mesa_end_bufferobj_lookups(ctx);
}
+static void
+bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ GLint i;
+
+ if (!error_check_bind_shader_storage_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_shader_storage_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Shader storage buffer array bindings (see sec. 7.8) │
+ * ├─────────────────────┬─────────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
+ * │ │ BUFFER_OFFSET_ALIGNMENT │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └─────────────────────┴─────────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%" PRId64
+ " is misaligned; it must be a multiple of the value of "
+ "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
+ "target=GL_SHADER_STORAGE_BUFFER)",
+ i, (int64_t) offsets[i],
+ ctx->Const.ShaderStorageBufferOffsetAlignment);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
+ else
+ set_ssbo_binding(ctx, binding, bufObj,
+ offsets[i], sizes[i], GL_FALSE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
static bool
error_check_bind_xfb_buffers(struct gl_context *ctx,
struct gl_transform_feedback_object *tfObj,
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
}
- if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer,
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
&bufObj, "glBindBufferRange"))
return;
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
- _mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
- offset, size);
+ _mesa_bind_buffer_range_transform_feedback(ctx,
+ ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size,
+ false);
return;
case GL_UNIFORM_BUFFER:
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, offset, size,
"glBindBufferRange");
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
}
- if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer,
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
&bufObj, "glBindBufferBase"))
return;
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
- _mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
+ _mesa_bind_buffer_base_transform_feedback(ctx,
+ ctx->TransformFeedback.CurrentObject,
+ index, bufObj, false);
return;
case GL_UNIFORM_BUFFER:
bind_buffer_base_uniform_buffer(ctx, index, bufObj);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, 0, 0,
"glBindBufferBase");
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
+ sizes);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_range(ctx, first, count, buffers,
offsets, sizes);
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
- _mesa_lookup_enum_by_nr(target));
+ _mesa_enum_to_string(target));
break;
}
}
case GL_UNIFORM_BUFFER:
bind_uniform_buffers_base(ctx, first, count, buffers);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_shader_storage_buffers_base(ctx, first, count, buffers);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffers_base(ctx, first, count, buffers);
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
- _mesa_lookup_enum_by_nr(target));
+ _mesa_enum_to_string(target));
break;
}
}