bufObj->Name = ~0;
_glthread_DESTROY_MUTEX(bufObj->Mutex);
+ free(bufObj->Label);
free(bufObj);
}
* Note that all GL error checking will have been done already.
*
* \param ctx GL context.
- * \param target Buffer object target on which to operate.
* \param offset Offset of the first byte to be modified.
* \param size Size, in bytes, of the data range.
* \param data Pointer to the data to store in the buffer object.