* \param n Number of IDs to generate.
* \param buffers Array of \c n locations to store the IDs.
*/
+void GLAPIENTRY
+_mesa_GenBuffers_no_error(GLsizei n, GLuint *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_buffers(ctx, n, buffers, false);
+}
+
+
void GLAPIENTRY
_mesa_GenBuffers(GLsizei n, GLuint *buffers)
{
* \param n Number of IDs to generate.
* \param buffers Array of \c n locations to store the IDs.
*/
+void GLAPIENTRY
+_mesa_CreateBuffers_no_error(GLsizei n, GLuint *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_buffers(ctx, n, buffers, true);
+}
+
+
void GLAPIENTRY
_mesa_CreateBuffers(GLsizei n, GLuint *buffers)
{