#include "context.h"
#include "bufferobj.h"
#include "fbobject.h"
+#include "mfeatures.h"
+#include "mtypes.h"
#include "texobj.h"
#endif
+/**
+ * Used as a placeholder for buffer objects between glGenBuffers() and
+ * glBindBuffer() so that glIsBuffer() can work correctly.
+ */
+static struct gl_buffer_object DummyBufferObject;
+
+
/**
* Return pointer to address of a buffer object target.
* \param ctx the GL context
* \return pointer to pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
-static INLINE struct gl_buffer_object **
-get_buffer_target(GLcontext *ctx, GLenum target)
+static inline struct gl_buffer_object **
+get_buffer_target(struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_ARRAY_BUFFER_ARB:
case GL_PIXEL_UNPACK_BUFFER_EXT:
return &ctx->Unpack.BufferObj;
case GL_COPY_READ_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyReadBuffer;
- }
- break;
+ return &ctx->CopyReadBuffer;
case GL_COPY_WRITE_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyWriteBuffer;
- }
- break;
+ return &ctx->CopyWriteBuffer;
#if FEATURE_EXT_transform_feedback
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (ctx->Extensions.EXT_transform_feedback) {
}
break;
#endif
+ case GL_TEXTURE_BUFFER:
+ if (ctx->Extensions.ARB_texture_buffer_object) {
+ return &ctx->Texture.BufferObject;
+ }
+ break;
default:
return NULL;
}
* \return pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
-static INLINE struct gl_buffer_object *
-get_buffer(GLcontext *ctx, GLenum target)
+static inline struct gl_buffer_object *
+get_buffer(struct gl_context *ctx, GLenum target)
{
struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
if (bufObj)
* \sa glBufferSubDataARB, glGetBufferSubDataARB
*/
static struct gl_buffer_object *
-buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
+buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
const char *caller )
{
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
+_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
static void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+_mesa_delete_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj)
{
(void) ctx;
/**
* Set ptr to bufObj w/ reference counting.
+ * This is normally only called from the _mesa_reference_buffer_object() macro
+ * when there's a real pointer change.
*/
void
-_mesa_reference_buffer_object(GLcontext *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj)
+_mesa_reference_buffer_object_(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
{
- if (*ptr == bufObj)
- return;
-
if (*ptr) {
/* Unreference the old buffer */
GLboolean deleteFlag = GL_FALSE;
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
static GLboolean
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
{
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
static void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
+_mesa_buffer_subdata( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
{
- (void) ctx; (void) target;
+ (void) ctx;
/* this should have been caught in _mesa_BufferSubData() */
ASSERT(size + offset <= bufObj->Size);
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
static void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
+_mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
{
- (void) ctx; (void) target;
+ (void) ctx;
if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
memcpy( data, (GLubyte *) bufObj->Data + offset, size );
}
-/**
- * Default callback for \c dd_function_tabel::MapBuffer().
- *
- * The function parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-static void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- /* Just return a direct pointer to the data */
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- bufObj->Length = bufObj->Size;
- bufObj->Offset = 0;
- return bufObj->Pointer;
-}
-
-
/**
* Default fallback for \c dd_function_table::MapBufferRange().
* Called via glMapBufferRange().
*/
static void *
-_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
+_mesa_buffer_map_range( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *bufObj )
{
(void) ctx;
- (void) target;
assert(!_mesa_bufferobj_mapped(bufObj));
/* Just return a direct pointer to the data */
bufObj->Pointer = bufObj->Data + offset;
* Called via glFlushMappedBufferRange().
*/
static void
-_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target,
+_mesa_buffer_flush_mapped_range( struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj )
{
(void) ctx;
- (void) target;
(void) offset;
(void) length;
(void) obj;
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
static GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
+_mesa_buffer_unmap( struct gl_context *ctx, struct gl_buffer_object *bufObj )
{
(void) ctx;
- (void) target;
/* XXX we might assert here that bufObj->Pointer is non-null */
bufObj->Pointer = NULL;
bufObj->Length = 0;
* Called via glCopyBuffserSubData().
*/
static void
-_mesa_copy_buffer_subdata(GLcontext *ctx,
+_mesa_copy_buffer_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr readOffset, GLintptr writeOffset,
assert(!_mesa_bufferobj_mapped(src));
assert(!_mesa_bufferobj_mapped(dst));
- srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
- GL_READ_ONLY, src);
- dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
- GL_WRITE_ONLY, dst);
+ srcPtr = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, src->Size,
+ GL_MAP_READ_BIT, src);
+ dstPtr = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, dst->Size,
+ GL_MAP_WRITE_BIT, dst);
if (srcPtr && dstPtr)
memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+ ctx->Driver.UnmapBuffer(ctx, src);
+ ctx->Driver.UnmapBuffer(ctx, dst);
}
* Initialize the state associated with buffer objects
*/
void
-_mesa_init_buffer_objects( GLcontext *ctx )
+_mesa_init_buffer_objects( struct gl_context *ctx )
{
+ memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
+ _glthread_INIT_MUTEX(DummyBufferObject.Mutex);
+ DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
+
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
void
-_mesa_free_buffer_objects( GLcontext *ctx )
+_mesa_free_buffer_objects( struct gl_context *ctx )
{
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
* Called by glBindBuffer() and other functions.
*/
static void
-bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
+bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct gl_buffer_object *oldBufObj;
struct gl_buffer_object *newBufObj = NULL;
bindTarget = get_buffer_target(ctx, target);
if (!bindTarget) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
return;
}
/* Get pointer to old buffer object (to be unbound) */
oldBufObj = *bindTarget;
- if (oldBufObj && oldBufObj->Name == buffer)
+ if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
return; /* rebinding the same buffer object- no change */
/*
else {
/* non-default buffer object */
newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
+ if (!newBufObj || newBufObj == &DummyBufferObject) {
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
ASSERT(ctx->Driver.NewBufferObject);
newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
if (!newBufObj) {
* shared state.
*/
void
-_mesa_update_default_objects_buffer_objects(GLcontext *ctx)
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
{
/* Bind the NullBufferObj to remove references to those
* in the shared context hash table.
}
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * If we're not using a PBO, this is a no-op.
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
- const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
-
- if (!_mesa_is_bufferobj(pack->BufferObj))
- return GL_TRUE; /* no PBO, OK */
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
-
- if ((const GLubyte *) start > sizeAddr) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > sizeAddr) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-/**
- * For commands that read from a PBO (glDrawPixels, glTexImage,
- * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
- * and return the pointer into the PBO. If we're not reading from a
- * PBO, return \p src as-is.
- * If non-null return, must call _mesa_unmap_pbo_source() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-const GLvoid *
-_mesa_map_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *src)
-{
- const GLubyte *buf;
-
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- /* unpack from PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- unpack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, src);
- }
- else {
- /* unpack from normal memory */
- buf = src;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-read validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_source
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_source().
- */
-const GLvoid *
-_mesa_map_validate_pbo_source(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_source()
- */
-void
-_mesa_unmap_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/**
- * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
- * if we're writing to a PBO, map it write-only and return the pointer
- * into the PBO. If we're not writing to a PBO, return \p dst as-is.
- * If non-null return, must call _mesa_unmap_pbo_dest() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-void *
-_mesa_map_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
- void *buf;
-
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- /* pack into PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- pack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, dest);
- }
- else {
- /* pack to normal memory */
- buf = dest;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-write validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_dest
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_dest().
- */
-GLvoid *
-_mesa_map_validate_pbo_dest(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_dest()
- */
-void
-_mesa_unmap_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack)
-{
- ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
- }
-}
-
-
/**
* Return the gl_buffer_object for the given ID.
* Always return NULL for ID 0.
*/
struct gl_buffer_object *
-_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
{
if (buffer == 0)
return NULL;
* unbound from all arrays in the current context.
*/
static void
-unbind(GLcontext *ctx,
+unbind(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *obj)
{
driver->BufferData = _mesa_buffer_data;
driver->BufferSubData = _mesa_buffer_subdata;
driver->GetBufferSubData = _mesa_buffer_get_subdata;
- driver->MapBuffer = _mesa_buffer_map;
driver->UnmapBuffer = _mesa_buffer_unmap;
/* GL_ARB_map_buffer_range */
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), buffer);
+
bind_buffer_object(ctx, target, buffer);
}
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint j;
- ASSERT(bufObj->Name == ids[i]);
+ ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
if (_mesa_bufferobj_mapped(bufObj)) {
/* if mapped, unmap it now */
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
+ ctx->Driver.UnmapBuffer(ctx, bufObj);
bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
}
}
/* The ID is immediately freed for re-use */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
+ _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
+ /* Make sure we do not run into the classic ABA problem on bind.
+ * We don't want to allow re-binding a buffer object that's been
+ * "deleted" by glDeleteBuffers().
+ *
+ * The explicit rebinding to the default object in the current context
+ * prevents the above in the current context, but another context
+ * sharing the same objects might suffer from this problem.
+ * The alternative would be to do the hash lookup in any case on bind
+ * which would introduce more runtime overhead than this.
+ */
+ bufObj->DeletePending = GL_TRUE;
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenBuffers(%d)\n", n);
+
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
- /* Allocate new, empty buffer objects and return identifiers */
+ /* Insert the ID and pointer to dummy buffer object into hash table */
for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj;
- GLuint name = first + i;
- GLenum target = 0;
- bufObj = ctx->Driver.NewBufferObject( ctx, name, target );
- if (!bufObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
+ &DummyBufferObject);
buffer[i] = first + i;
}
bufObj = _mesa_lookup_bufferobj(ctx, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- return bufObj ? GL_TRUE : GL_FALSE;
+ return bufObj && bufObj != &DummyBufferObject;
}
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ (long int) size, data,
+ _mesa_lookup_enum_by_nr(usage));
+
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
return;
if (_mesa_bufferobj_mapped(bufObj)) {
/* Unmap the existing buffer. We'll replace it now. Not an error. */
- ctx->Driver.UnmapBuffer(ctx, target, bufObj);
+ ctx->Driver.UnmapBuffer(ctx, bufObj);
bufObj->AccessFlags = DEFAULT_ACCESS;
ASSERT(bufObj->Pointer == NULL);
}
return;
}
+ if (size == 0)
+ return;
+
bufObj->Written = GL_TRUE;
ASSERT(ctx->Driver.BufferSubData);
- ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
+ ctx->Driver.BufferSubData( ctx, offset, size, data, bufObj );
}
}
ASSERT(ctx->Driver.GetBufferSubData);
- ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
+ ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
}
return NULL;
}
- ASSERT(ctx->Driver.MapBuffer);
- map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
+ if (!bufObj->Size) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glMapBuffer(buffer size = 0)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
return NULL;
}
#endif
- status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
+ status = ctx->Driver.UnmapBuffer( ctx, bufObj );
bufObj->AccessFlags = DEFAULT_ACCESS;
ASSERT(bufObj->Pointer == NULL);
ASSERT(bufObj->Offset == 0);
if (readOffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset = %d)", readOffset);
+ "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
return;
}
if (writeOffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset = %d)", writeOffset);
+ "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
return;
}
if (readOffset + size > src->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyBuffserSubData(readOffset + size = %d)",
- readOffset, size);
+ (int) (readOffset + size));
return;
}
if (writeOffset + size > dst->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyBuffserSubData(writeOffset + size = %d)",
- writeOffset, size);
+ (int) (writeOffset + size));
return;
}
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", offset);
+ "glMapBufferRange(offset = %ld)", (long)offset);
return NULL;
}
if (length < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", length);
+ "glMapBufferRange(length = %ld)", (long)length);
+ return NULL;
+ }
+
+ if (access & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT)) {
+ /* generate an error if any undefind bit is set */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(access)");
return NULL;
}
return NULL;
}
- if (access & GL_MAP_READ_BIT) {
- if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
- (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
- (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
+ if ((access & GL_MAP_READ_BIT) &&
+ (access & (GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
}
if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
"glMapBufferRange(buffer already mapped)");
return NULL;
}
-
+
+ if (!bufObj->Size) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glMapBufferRange(buffer size = 0)");
+ return NULL;
+ }
+
+ /* Mapping zero bytes should return a non-null pointer. */
+ if (!length) {
+ static long dummy = 0;
+ bufObj->Pointer = &dummy;
+ bufObj->Length = length;
+ bufObj->Offset = offset;
+ bufObj->AccessFlags = access;
+ return bufObj->Pointer;
+ }
+
ASSERT(ctx->Driver.MapBufferRange);
- map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
- access, bufObj);
+ map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
}
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", offset);
+ "glMapBufferRange(offset = %ld)", (long)offset);
return;
}
if (length < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", length);
+ "glMapBufferRange(length = %ld)", (long)length);
return;
}
if (offset + length > bufObj->Length) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
- offset, length, bufObj->Length);
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ (long)offset, (long)length, (long)bufObj->Length);
return;
}
ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
if (ctx->Driver.FlushMappedBufferRange)
- ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj);
}
#if FEATURE_APPLE_object_purgeable
static GLenum
-_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
static GLenum
-_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
static GLenum
-_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
switch (objectType) {
case GL_TEXTURE:
- retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ retval = texture_object_purgeable(ctx, name, option);
break;
case GL_RENDERBUFFER_EXT:
- retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ retval = renderbuffer_purgeable(ctx, name, option);
break;
case GL_BUFFER_OBJECT_APPLE:
- retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ retval = buffer_object_purgeable(ctx, name, option);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
static GLenum
-_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.BufferObjectUnpurgeable)
retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
static GLenum
-_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.RenderObjectUnpurgeable)
retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
- return option;
+ return retval;
}
static GLenum
-_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.TextureObjectUnpurgeable)
retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
switch (objectType) {
case GL_BUFFER_OBJECT_APPLE:
- return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ return buffer_object_unpurgeable(ctx, name, option);
case GL_TEXTURE:
- return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ return texture_object_unpurgeable(ctx, name, option);
case GL_RENDERBUFFER_EXT:
- return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ return renderbuffer_unpurgeable(ctx, name, option);
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glObjectUnpurgeable(name = 0x%x) invalid type: %d",
static void
-_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_buffer_object *bufObj;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetObjectParameteriv(name = 0x%x) invalid object", name);
static void
-_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_renderbuffer *bufObj;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
+ if (!rb) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = rb->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
static void
-_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_texture_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_texture_object *bufObj;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
+ if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = texObj->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
void GLAPIENTRY
_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint* params)
+ GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
switch (objectType) {
case GL_TEXTURE:
- _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ get_texture_object_parameteriv(ctx, name, pname, params);
break;
case GL_BUFFER_OBJECT_APPLE:
- _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ get_buffer_object_parameteriv(ctx, name, pname, params);
break;
case GL_RENDERBUFFER_EXT:
- _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ get_renderbuffer_parameteriv(ctx, name, pname, params);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,