* \author Brian Paul, Ian Romanick
*/
-
+#include <stdbool.h>
#include "glheader.h"
#include "enums.h"
#include "hash.h"
return &ctx->CopyReadBuffer;
case GL_COPY_WRITE_BUFFER:
return &ctx->CopyWriteBuffer;
-#if FEATURE_EXT_transform_feedback
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (ctx->Extensions.EXT_transform_feedback) {
return &ctx->TransformFeedback.CurrentBuffer;
}
break;
-#endif
case GL_TEXTURE_BUFFER:
if (_mesa_is_desktop_gl(ctx)
&& ctx->Extensions.ARB_texture_buffer_object) {
{
(void) ctx;
- if (bufObj->Data)
- free(bufObj->Data);
+ free(bufObj->Data);
/* assign strange values here to help w/ debugging */
bufObj->RefCount = -1000;
else {
/* non-default buffer object */
newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (newBufObj == NULL && ctx->API == API_OPENGL_CORE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindBuffer(non-gen name)");
+ return;
+ }
handle_bind_buffer_gen(ctx, target, buffer, &newBufObj);
}
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
+ bool valid_usage;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
switch (usage) {
case GL_STREAM_DRAW_ARB:
+ valid_usage = (ctx->API != API_OPENGLES);
+ break;
+
+ case GL_STATIC_DRAW_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ valid_usage = true;
+ break;
+
case GL_STREAM_READ_ARB:
case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
case GL_STATIC_READ_ARB:
case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
case GL_DYNAMIC_READ_ARB:
case GL_DYNAMIC_COPY_ARB:
- /* OK */
+ valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
break;
+
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
+ valid_usage = false;
+ break;
+ }
+
+ if (!valid_usage) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferData(usage)");
return;
}
struct gl_buffer_object * bufObj;
GLbitfield accessFlags;
void *map;
+ bool valid_access;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
case GL_READ_ONLY_ARB:
accessFlags = GL_MAP_READ_BIT;
+ valid_access = _mesa_is_desktop_gl(ctx);
break;
case GL_WRITE_ONLY_ARB:
accessFlags = GL_MAP_WRITE_BIT;
+ valid_access = true;
break;
case GL_READ_WRITE_ARB:
accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ valid_access = _mesa_is_desktop_gl(ctx);
break;
default:
+ valid_access = false;
+ break;
+ }
+
+ if (!valid_access) {
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
return NULL;
}
return NULL;
}
+ /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
+ *
+ * "An INVALID_OPERATION error is generated for any of the following
+ * conditions:
+ *
+ * * <length> is zero."
+ */
+ if (_mesa_is_gles(ctx) && length == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(length = 0)");
+ return NULL;
+ }
+
if (access & ~(GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
}
-#if FEATURE_APPLE_object_purgeable
static GLenum
buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
}
}
-#endif /* FEATURE_APPLE_object_purgeable */
-
static void
set_ubo_binding(struct gl_context *ctx,
int index,
SET_DeleteBuffersARB(disp, _mesa_DeleteBuffersARB);
SET_GenBuffersARB(disp, _mesa_GenBuffersARB);
SET_GetBufferParameterivARB(disp, _mesa_GetBufferParameterivARB);
+ /* TODO: add GetBufferParameteri64v for desktop GL and GLES3 once tests
+ * exist for it.
+ */
SET_GetBufferPointervARB(disp, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, _mesa_GetBufferSubDataARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetBufferSubDataARB(disp, _mesa_GetBufferSubDataARB);
+ }
SET_IsBufferARB(disp, _mesa_IsBufferARB);
SET_MapBufferARB(disp, _mesa_MapBufferARB);
SET_UnmapBufferARB(disp, _mesa_UnmapBufferARB);