* \author Brian Paul, Ian Romanick
*/
-
+#include <stdbool.h>
#include "glheader.h"
#include "enums.h"
#include "hash.h"
#include "context.h"
#include "bufferobj.h"
#include "fbobject.h"
+#include "mfeatures.h"
+#include "mtypes.h"
#include "texobj.h"
+#include "transformfeedback.h"
+#include "dispatch.h"
/* Debug flags */
/*#define BOUNDS_CHECK*/
-#if FEATURE_OES_mapbuffer
-#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
-#else
-#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
-#endif
+/**
+ * Used as a placeholder for buffer objects between glGenBuffers() and
+ * glBindBuffer() so that glIsBuffer() can work correctly.
+ */
+static struct gl_buffer_object DummyBufferObject;
/**
* \return pointer to pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
-static INLINE struct gl_buffer_object **
-get_buffer_target(GLcontext *ctx, GLenum target)
+static inline struct gl_buffer_object **
+get_buffer_target(struct gl_context *ctx, GLenum target)
{
+ /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
+ */
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
+ && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
+ return NULL;
+
switch (target) {
case GL_ARRAY_BUFFER_ARB:
return &ctx->Array.ArrayBufferObj;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
- return &ctx->Array.ElementArrayBufferObj;
+ return &ctx->Array.ArrayObj->ElementArrayBufferObj;
case GL_PIXEL_PACK_BUFFER_EXT:
return &ctx->Pack.BufferObj;
case GL_PIXEL_UNPACK_BUFFER_EXT:
return &ctx->Unpack.BufferObj;
case GL_COPY_READ_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyReadBuffer;
- }
- break;
+ return &ctx->CopyReadBuffer;
case GL_COPY_WRITE_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyWriteBuffer;
- }
- break;
-#if FEATURE_EXT_transform_feedback
+ return &ctx->CopyWriteBuffer;
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (ctx->Extensions.EXT_transform_feedback) {
return &ctx->TransformFeedback.CurrentBuffer;
}
break;
-#endif
+ case GL_TEXTURE_BUFFER:
+ if (_mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_texture_buffer_object) {
+ return &ctx->Texture.BufferObject;
+ }
+ break;
+ case GL_UNIFORM_BUFFER:
+ if (ctx->Extensions.ARB_uniform_buffer_object) {
+ return &ctx->UniformBuffer;
+ }
+ break;
default:
return NULL;
}
* \return pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid.
*/
-static INLINE struct gl_buffer_object *
-get_buffer(GLcontext *ctx, GLenum target)
+static inline struct gl_buffer_object *
+get_buffer(struct gl_context *ctx, const char *func, GLenum target)
{
struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
- if (bufObj)
- return *bufObj;
- return NULL;
+
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return NULL;
+ }
+
+ if (!_mesa_is_bufferobj(*bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffer 0)", func);
+ return NULL;
+ }
+
+ return *bufObj;
+}
+
+
+static inline GLbitfield
+default_access_mode(const struct gl_context *ctx)
+{
+ /* Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
+ *
+ * Name Type Initial Value Legal Values
+ * ... ... ... ...
+ * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
+ * READ_WRITE
+ *
+ * However, table 6.8 in the GL_OES_mapbuffer extension says:
+ *
+ * Get Value Type Get Command Value Description
+ * --------- ---- ----------- ----- -----------
+ * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
+ *
+ * The difference is because GL_OES_mapbuffer only supports mapping buffers
+ * write-only.
+ */
+ return _mesa_is_gles(ctx)
+ ? GL_MAP_WRITE_BIT : (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
}
* \sa glBufferSubDataARB, glGetBufferSubDataARB
*/
static struct gl_buffer_object *
-buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
+buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
const char *caller )
{
return NULL;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
+ bufObj = get_buffer(ctx, caller, target);
+ if (!bufObj)
return NULL;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
+
if (offset + size > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(size + offset > buffer size)", caller);
+ "%s(offset %lu + size %lu > buffer size %lu)", caller,
+ (unsigned long) offset,
+ (unsigned long) size,
+ (unsigned long) bufObj->Size);
return NULL;
}
if (_mesa_bufferobj_mapped(bufObj)) {
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
+_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
(void) ctx;
obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(obj, name, target);
+ _mesa_initialize_buffer_object(ctx, obj, name, target);
return obj;
}
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
static void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+_mesa_delete_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj)
{
(void) ctx;
- if (bufObj->Data)
- free(bufObj->Data);
+ free(bufObj->Data);
/* assign strange values here to help w/ debugging */
bufObj->RefCount = -1000;
/**
* Set ptr to bufObj w/ reference counting.
+ * This is normally only called from the _mesa_reference_buffer_object() macro
+ * when there's a real pointer change.
*/
void
-_mesa_reference_buffer_object(GLcontext *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj)
+_mesa_reference_buffer_object_(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
{
- if (*ptr == bufObj)
- return;
-
if (*ptr) {
/* Unreference the old buffer */
GLboolean deleteFlag = GL_FALSE;
#if 0
/* unfortunately, these tests are invalid during context tear-down */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ArrayObj->ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
#endif
* Initialize a buffer object to default values.
*/
void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+_mesa_initialize_buffer_object( struct gl_context *ctx,
+ struct gl_buffer_object *obj,
GLuint name, GLenum target )
{
(void) target;
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->AccessFlags = DEFAULT_ACCESS;
+ obj->AccessFlags = default_access_mode(ctx);
+}
+
+
+
+/**
+ * Callback called from _mesa_HashWalk()
+ */
+static void
+count_buffer_size(GLuint key, void *data, void *userData)
+{
+ const struct gl_buffer_object *bufObj =
+ (const struct gl_buffer_object *) data;
+ GLuint *total = (GLuint *) userData;
+
+ *total = *total + bufObj->Size;
+}
+
+
+/**
+ * Compute total size (in bytes) of all buffer objects for the given context.
+ * For debugging purposes.
+ */
+GLuint
+_mesa_total_buffer_object_memory(struct gl_context *ctx)
+{
+ GLuint total = 0;
+
+ _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
+
+ return total;
}
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
static GLboolean
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
{
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
static void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
+_mesa_buffer_subdata( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
{
- (void) ctx; (void) target;
+ (void) ctx;
/* this should have been caught in _mesa_BufferSubData() */
ASSERT(size + offset <= bufObj->Size);
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
static void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
+_mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
{
- (void) ctx; (void) target;
+ (void) ctx;
if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
memcpy( data, (GLubyte *) bufObj->Data + offset, size );
}
-/**
- * Default callback for \c dd_function_tabel::MapBuffer().
- *
- * The function parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-static void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- /* Just return a direct pointer to the data */
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- bufObj->Length = bufObj->Size;
- bufObj->Offset = 0;
- return bufObj->Pointer;
-}
-
-
/**
* Default fallback for \c dd_function_table::MapBufferRange().
* Called via glMapBufferRange().
*/
static void *
-_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
+_mesa_buffer_map_range( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *bufObj )
{
(void) ctx;
- (void) target;
assert(!_mesa_bufferobj_mapped(bufObj));
/* Just return a direct pointer to the data */
bufObj->Pointer = bufObj->Data + offset;
* Called via glFlushMappedBufferRange().
*/
static void
-_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target,
+_mesa_buffer_flush_mapped_range( struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj )
{
(void) ctx;
- (void) target;
(void) offset;
(void) length;
(void) obj;
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
static GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
+_mesa_buffer_unmap( struct gl_context *ctx, struct gl_buffer_object *bufObj )
{
(void) ctx;
- (void) target;
/* XXX we might assert here that bufObj->Pointer is non-null */
bufObj->Pointer = NULL;
bufObj->Length = 0;
/**
* Default fallback for \c dd_function_table::CopyBufferSubData().
- * Called via glCopyBuffserSubData().
+ * Called via glCopyBufferSubData().
*/
static void
-_mesa_copy_buffer_subdata(GLcontext *ctx,
+_mesa_copy_buffer_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr readOffset, GLintptr writeOffset,
{
GLubyte *srcPtr, *dstPtr;
- /* buffer should not already be mapped */
+ /* the buffers should not be mapped */
assert(!_mesa_bufferobj_mapped(src));
assert(!_mesa_bufferobj_mapped(dst));
- srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
- GL_READ_ONLY, src);
- dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
- GL_WRITE_ONLY, dst);
+ if (src == dst) {
+ srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
+ GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT, src);
+
+ if (!srcPtr)
+ return;
+
+ srcPtr += readOffset;
+ dstPtr += writeOffset;
+ } else {
+ srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
+ GL_MAP_READ_BIT, src);
+ dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
+ (GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT), dst);
+ }
+ /* Note: the src and dst regions will never overlap. Trying to do so
+ * would generate GL_INVALID_VALUE earlier.
+ */
if (srcPtr && dstPtr)
- memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+ memcpy(dstPtr, srcPtr, size);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+ ctx->Driver.UnmapBuffer(ctx, src);
+ if (dst != src)
+ ctx->Driver.UnmapBuffer(ctx, dst);
}
* Initialize the state associated with buffer objects
*/
void
-_mesa_init_buffer_objects( GLcontext *ctx )
+_mesa_init_buffer_objects( struct gl_context *ctx )
{
+ GLuint i;
+
+ memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
+ _glthread_INIT_MUTEX(DummyBufferObject.Mutex);
+ DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
+
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
ctx->Shared->NullBufferObj);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
- ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
ctx->Shared->NullBufferObj);
+
+ ctx->UniformBufferBindings = calloc(ctx->Const.MaxUniformBufferBindings,
+ sizeof(*ctx->UniformBufferBindings));
+
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
+ ctx->Shared->NullBufferObj);
+
+ for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) {
+ _mesa_reference_buffer_object(ctx,
+ &ctx->UniformBufferBindings[i].BufferObject,
+ ctx->Shared->NullBufferObj);
+ ctx->UniformBufferBindings[i].Offset = -1;
+ ctx->UniformBufferBindings[i].Size = -1;
+ }
}
void
-_mesa_free_buffer_objects( GLcontext *ctx )
+_mesa_free_buffer_objects( struct gl_context *ctx )
{
+ GLuint i;
+
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
+
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
+
+ for (i = 0; i < ctx->Const.MaxUniformBufferBindings; i++) {
+ _mesa_reference_buffer_object(ctx,
+ &ctx->UniformBufferBindings[i].BufferObject,
+ NULL);
+ }
+
+ free(ctx->UniformBufferBindings);
+ ctx->UniformBufferBindings = NULL;
}
+static void
+handle_bind_buffer_gen(struct gl_context *ctx,
+ GLenum target,
+ GLuint buffer,
+ struct gl_buffer_object **buf_handle)
+{
+ struct gl_buffer_object *buf = *buf_handle;
+
+ if (!buf || buf == &DummyBufferObject) {
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+ ASSERT(ctx->Driver.NewBufferObject);
+ buf = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
+ *buf_handle = buf;
+ }
+}
/**
* Bind the specified target to buffer for the specified context.
* Called by glBindBuffer() and other functions.
*/
static void
-bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
+bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct gl_buffer_object *oldBufObj;
struct gl_buffer_object *newBufObj = NULL;
/* Get pointer to old buffer object (to be unbound) */
oldBufObj = *bindTarget;
- if (oldBufObj && oldBufObj->Name == buffer)
+ if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
return; /* rebinding the same buffer object- no change */
/*
else {
/* non-default buffer object */
newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
- ASSERT(ctx->Driver.NewBufferObject);
- newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
+ if (newBufObj == NULL && ctx->API == API_OPENGL_CORE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindBuffer(non-gen name)");
+ return;
}
+ handle_bind_buffer_gen(ctx, target, buffer, &newBufObj);
}
/* bind new buffer */
* shared state.
*/
void
-_mesa_update_default_objects_buffer_objects(GLcontext *ctx)
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
{
/* Bind the NullBufferObj to remove references to those
* in the shared context hash table.
}
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * If we're not using a PBO, this is a no-op.
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
- const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
-
- if (!_mesa_is_bufferobj(pack->BufferObj))
- return GL_TRUE; /* no PBO, OK */
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
-
- if ((const GLubyte *) start > sizeAddr) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > sizeAddr) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-/**
- * For commands that read from a PBO (glDrawPixels, glTexImage,
- * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
- * and return the pointer into the PBO. If we're not reading from a
- * PBO, return \p src as-is.
- * If non-null return, must call _mesa_unmap_pbo_source() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-const GLvoid *
-_mesa_map_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *src)
-{
- const GLubyte *buf;
-
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- /* unpack from PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- unpack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, src);
- }
- else {
- /* unpack from normal memory */
- buf = src;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-read validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_source
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_source().
- */
-const GLvoid *
-_mesa_map_validate_pbo_source(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_source()
- */
-void
-_mesa_unmap_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/**
- * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
- * if we're writing to a PBO, map it write-only and return the pointer
- * into the PBO. If we're not writing to a PBO, return \p dst as-is.
- * If non-null return, must call _mesa_unmap_pbo_dest() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-void *
-_mesa_map_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
- void *buf;
-
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- /* pack into PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- pack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, dest);
- }
- else {
- /* pack to normal memory */
- buf = dest;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-write validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_dest
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_dest().
- */
-GLvoid *
-_mesa_map_validate_pbo_dest(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_dest()
- */
-void
-_mesa_unmap_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack)
-{
- ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
- }
-}
-
-
/**
* Return the gl_buffer_object for the given ID.
* Always return NULL for ID 0.
*/
struct gl_buffer_object *
-_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
{
if (buffer == 0)
return NULL;
* unbound from all arrays in the current context.
*/
static void
-unbind(GLcontext *ctx,
+unbind(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *obj)
{
driver->BufferData = _mesa_buffer_data;
driver->BufferSubData = _mesa_buffer_subdata;
driver->GetBufferSubData = _mesa_buffer_get_subdata;
- driver->MapBuffer = _mesa_buffer_map;
driver->UnmapBuffer = _mesa_buffer_unmap;
/* GL_ARB_map_buffer_range */
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
+ _mesa_lookup_enum_by_nr(target), buffer);
+
bind_buffer_object(ctx, target, buffer);
}
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, 0);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint j;
- ASSERT(bufObj->Name == ids[i]);
+ ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
if (_mesa_bufferobj_mapped(bufObj)) {
/* if mapped, unmap it now */
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
+ ctx->Driver.UnmapBuffer(ctx, bufObj);
+ bufObj->AccessFlags = default_access_mode(ctx);
bufObj->Pointer = NULL;
}
/* unbind any vertex pointers bound to this buffer */
- unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
- unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
- unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
- unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
- for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
- unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
- }
for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
}
- if (ctx->Array.ElementArrayBufferObj == bufObj) {
+ if (arrayObj->ElementArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
+ /* unbind ARB_copy_buffer binding points */
+ if (ctx->CopyReadBuffer == bufObj) {
+ _mesa_BindBufferARB( GL_COPY_READ_BUFFER, 0 );
+ }
+ if (ctx->CopyWriteBuffer == bufObj) {
+ _mesa_BindBufferARB( GL_COPY_WRITE_BUFFER, 0 );
+ }
+
+ /* unbind transform feedback binding points */
+ if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
+ _mesa_BindBufferARB( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
+ }
+ for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
+ if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
+ _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
+ }
+ }
+
+ /* unbind UBO binding points */
+ for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
+ if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
+ _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
+ }
+ }
+
+ if (ctx->UniformBuffer == bufObj) {
+ _mesa_BindBufferARB( GL_UNIFORM_BUFFER, 0 );
+ }
+
/* unbind any pixel pack/unpack pointers bound to this buffer */
if (ctx->Pack.BufferObj == bufObj) {
_mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
}
+ if (ctx->Texture.BufferObject == bufObj) {
+ _mesa_BindBufferARB( GL_TEXTURE_BUFFER, 0 );
+ }
+
/* The ID is immediately freed for re-use */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
+ _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
+ /* Make sure we do not run into the classic ABA problem on bind.
+ * We don't want to allow re-binding a buffer object that's been
+ * "deleted" by glDeleteBuffers().
+ *
+ * The explicit rebinding to the default object in the current context
+ * prevents the above in the current context, but another context
+ * sharing the same objects might suffer from this problem.
+ * The alternative would be to do the hash lookup in any case on bind
+ * which would introduce more runtime overhead than this.
+ */
+ bufObj->DeletePending = GL_TRUE;
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenBuffers(%d)\n", n);
+
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
- /* Allocate new, empty buffer objects and return identifiers */
+ /* Insert the ID and pointer to dummy buffer object into hash table */
for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj;
- GLuint name = first + i;
- GLenum target = 0;
- bufObj = ctx->Driver.NewBufferObject( ctx, name, target );
- if (!bufObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
+ &DummyBufferObject);
buffer[i] = first + i;
}
bufObj = _mesa_lookup_bufferobj(ctx, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- return bufObj ? GL_TRUE : GL_FALSE;
+ return bufObj && bufObj != &DummyBufferObject;
}
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
+ bool valid_usage;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBufferData(%s, %ld, %p, %s)\n",
+ _mesa_lookup_enum_by_nr(target),
+ (long int) size, data,
+ _mesa_lookup_enum_by_nr(usage));
+
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
return;
switch (usage) {
case GL_STREAM_DRAW_ARB:
+ valid_usage = (ctx->API != API_OPENGLES);
+ break;
+
+ case GL_STATIC_DRAW_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ valid_usage = true;
+ break;
+
case GL_STREAM_READ_ARB:
case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
case GL_STATIC_READ_ARB:
case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
case GL_DYNAMIC_READ_ARB:
case GL_DYNAMIC_COPY_ARB:
- /* OK */
+ valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
break;
+
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
+ valid_usage = false;
+ break;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
+ if (!valid_usage) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferData(usage)");
return;
}
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
+
+ bufObj = get_buffer(ctx, "glBufferDataARB", target);
+ if (!bufObj)
return;
- }
-
+
if (_mesa_bufferobj_mapped(bufObj)) {
/* Unmap the existing buffer. We'll replace it now. Not an error. */
- ctx->Driver.UnmapBuffer(ctx, target, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
+ ctx->Driver.UnmapBuffer(ctx, bufObj);
+ bufObj->AccessFlags = default_access_mode(ctx);
ASSERT(bufObj->Pointer == NULL);
}
return;
}
+ if (size == 0)
+ return;
+
bufObj->Written = GL_TRUE;
ASSERT(ctx->Driver.BufferSubData);
- ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
+ ctx->Driver.BufferSubData( ctx, offset, size, data, bufObj );
}
}
ASSERT(ctx->Driver.GetBufferSubData);
- ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
+ ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
}
struct gl_buffer_object * bufObj;
GLbitfield accessFlags;
void *map;
+ bool valid_access;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
case GL_READ_ONLY_ARB:
accessFlags = GL_MAP_READ_BIT;
+ valid_access = _mesa_is_desktop_gl(ctx);
break;
case GL_WRITE_ONLY_ARB:
accessFlags = GL_MAP_WRITE_BIT;
+ valid_access = true;
break;
case GL_READ_WRITE_ARB:
accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ valid_access = _mesa_is_desktop_gl(ctx);
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
+ valid_access = false;
+ break;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
+ if (!valid_access) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
return NULL;
}
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
+
+ bufObj = get_buffer(ctx, "glMapBufferARB", target);
+ if (!bufObj)
return NULL;
- }
+
if (_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
return NULL;
}
- ASSERT(ctx->Driver.MapBuffer);
- map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
+ if (!bufObj->Size) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glMapBuffer(buffer size = 0)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
return NULL;
GLboolean status = GL_TRUE;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
+ bufObj = get_buffer(ctx, "glUnmapBufferARB", target);
+ if (!bufObj)
return GL_FALSE;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
- return GL_FALSE;
- }
+
if (!_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
return GL_FALSE;
}
#endif
- status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
- bufObj->AccessFlags = DEFAULT_ACCESS;
+ status = ctx->Driver.UnmapBuffer( ctx, bufObj );
+ bufObj->AccessFlags = default_access_mode(ctx);
ASSERT(bufObj->Pointer == NULL);
ASSERT(bufObj->Offset == 0);
ASSERT(bufObj->Length == 0);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
+ bufObj = get_buffer(ctx, "glGetBufferParameterivARB", target);
+ if (!bufObj)
return;
- }
switch (pname) {
case GL_BUFFER_SIZE_ARB:
*params = _mesa_bufferobj_mapped(bufObj);
return;
case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
+ if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_map_buffer_range)
+ && !_mesa_is_gles3(ctx))
goto invalid_pname;
*params = bufObj->AccessFlags;
return;
case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
+ if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_map_buffer_range)
+ && !_mesa_is_gles3(ctx))
goto invalid_pname;
*params = (GLint) bufObj->Offset;
return;
case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
+ if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_map_buffer_range)
+ && !_mesa_is_gles3(ctx))
goto invalid_pname;
*params = (GLint) bufObj->Length;
return;
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
+ bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target);
+ if (!bufObj)
return;
- }
switch (pname) {
case GL_BUFFER_SIZE_ARB:
*params = simplified_access_mode(bufObj->AccessFlags);
return;
case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->AccessFlags;
return;
*params = _mesa_bufferobj_mapped(bufObj);
return;
case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->Offset;
return;
case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
+ if (!ctx->Extensions.ARB_map_buffer_range)
goto invalid_pname;
*params = bufObj->Length;
return;
return;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
+ bufObj = get_buffer(ctx, "glGetBufferPointervARB", target);
+ if (!bufObj)
return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
- return;
- }
*params = bufObj->Pointer;
}
struct gl_buffer_object *src, *dst;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- src = get_buffer(ctx, readTarget);
- if (!src || !_mesa_is_bufferobj(src)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
+ src = get_buffer(ctx, "glCopyBufferSubData", readTarget);
+ if (!src)
return;
- }
- dst = get_buffer(ctx, writeTarget);
- if (!dst || !_mesa_is_bufferobj(dst)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
+ dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget);
+ if (!dst)
return;
- }
if (_mesa_bufferobj_mapped(src)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(readBuffer is mapped)");
+ "glCopyBufferSubData(readBuffer is mapped)");
return;
}
if (_mesa_bufferobj_mapped(dst)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(writeBuffer is mapped)");
+ "glCopyBufferSubData(writeBuffer is mapped)");
return;
}
if (readOffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset = %d)", readOffset);
+ "glCopyBufferSubData(readOffset = %d)", (int) readOffset);
return;
}
if (writeOffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset = %d)", writeOffset);
+ "glCopyBufferSubData(writeOffset = %d)", (int) writeOffset);
+ return;
+ }
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBufferSubData(writeOffset = %d)", (int) size);
return;
}
if (readOffset + size > src->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset + size = %d)",
- readOffset + size);
+ "glCopyBufferSubData(readOffset + size = %d)",
+ (int) (readOffset + size));
return;
}
if (writeOffset + size > dst->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset + size = %d)",
- writeOffset + size);
+ "glCopyBufferSubData(writeOffset + size = %d)",
+ (int) (writeOffset + size));
return;
}
else {
/* overlapping src/dst is illegal */
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(overlapping src/dst)");
+ "glCopyBufferSubData(overlapping src/dst)");
return;
}
}
return NULL;
}
+ if (access & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT)) {
+ /* generate an error if any undefind bit is set */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(access)");
+ return NULL;
+ }
+
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glMapBufferRange(access indicates neither read or write)");
return NULL;
}
- if (access & GL_MAP_READ_BIT) {
- if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
- (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
- (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
+ if ((access & GL_MAP_READ_BIT) &&
+ (access & (GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
}
if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
return NULL;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
+ bufObj = get_buffer(ctx, "glMapBufferRange", target);
+ if (!bufObj)
return NULL;
- }
if (offset + length > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glMapBufferRange(buffer already mapped)");
return NULL;
}
-
+
+ if (!bufObj->Size) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glMapBufferRange(buffer size = 0)");
+ return NULL;
+ }
+
+ /* Mapping zero bytes should return a non-null pointer. */
+ if (!length) {
+ static long dummy = 0;
+ bufObj->Pointer = &dummy;
+ bufObj->Length = length;
+ bufObj->Offset = offset;
+ bufObj->AccessFlags = access;
+ return bufObj->Pointer;
+ }
+
ASSERT(ctx->Driver.MapBufferRange);
- map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
- access, bufObj);
+ map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
}
if (!ctx->Extensions.ARB_map_buffer_range) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(extension not supported)");
+ "glFlushMappedBufferRange(extension not supported)");
return;
}
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", (long)offset);
+ "glFlushMappedBufferRange(offset = %ld)", (long)offset);
return;
}
if (length < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", (long)length);
+ "glFlushMappedBufferRange(length = %ld)", (long)length);
return;
}
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
- return;
- }
-
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(current buffer is 0)");
+ bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target);
+ if (!bufObj)
return;
- }
if (!_mesa_bufferobj_mapped(bufObj)) {
/* buffer is not mapped */
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(buffer is not mapped)");
+ "glFlushMappedBufferRange(buffer is not mapped)");
return;
}
if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ "glFlushMappedBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
return;
}
if (offset + length > bufObj->Length) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ "glFlushMappedBufferRange(offset %ld + length %ld > mapped length %ld)",
(long)offset, (long)length, (long)bufObj->Length);
return;
}
ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
if (ctx->Driver.FlushMappedBufferRange)
- ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj);
}
-#if FEATURE_APPLE_object_purgeable
static GLenum
-_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
static GLenum
-_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
static GLenum
-_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
+texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
switch (objectType) {
case GL_TEXTURE:
- retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ retval = texture_object_purgeable(ctx, name, option);
break;
case GL_RENDERBUFFER_EXT:
- retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ retval = renderbuffer_purgeable(ctx, name, option);
break;
case GL_BUFFER_OBJECT_APPLE:
- retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ retval = buffer_object_purgeable(ctx, name, option);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
static GLenum
-_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_buffer_object *bufObj;
GLenum retval;
static GLenum
-_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_renderbuffer *bufObj;
GLenum retval;
static GLenum
-_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
+texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
{
struct gl_texture_object *bufObj;
GLenum retval;
switch (objectType) {
case GL_BUFFER_OBJECT_APPLE:
- return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ return buffer_object_unpurgeable(ctx, name, option);
case GL_TEXTURE:
- return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ return texture_object_unpurgeable(ctx, name, option);
case GL_RENDERBUFFER_EXT:
- return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ return renderbuffer_unpurgeable(ctx, name, option);
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glObjectUnpurgeable(name = 0x%x) invalid type: %d",
static void
-_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_buffer_object *bufObj;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetObjectParameteriv(name = 0x%x) invalid object", name);
static void
-_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_renderbuffer *bufObj;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
+ if (!rb) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = rb->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
static void
-_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
+get_texture_object_parameteriv(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint *params)
{
- struct gl_texture_object *bufObj;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
+ if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glObjectUnpurgeable(name = 0x%x)", name);
return;
switch (pname) {
case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
+ *params = texObj->Purgeable;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
void GLAPIENTRY
_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint* params)
+ GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
switch (objectType) {
case GL_TEXTURE:
- _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ get_texture_object_parameteriv(ctx, name, pname, params);
break;
case GL_BUFFER_OBJECT_APPLE:
- _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ get_buffer_object_parameteriv(ctx, name, pname, params);
break;
case GL_RENDERBUFFER_EXT:
- _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ get_renderbuffer_parameteriv(ctx, name, pname, params);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
}
}
-#endif /* FEATURE_APPLE_object_purgeable */
+static void
+set_ubo_binding(struct gl_context *ctx,
+ int index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ struct gl_uniform_buffer_binding *binding;
+
+ binding = &ctx->UniformBufferBindings[index];
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+}
+
+/**
+ * Bind a region of a buffer object to a uniform block binding point.
+ * \param index the uniform buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
+ */
+static void
+bind_buffer_range_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (index >= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
+ }
+
+ if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset misalgned %d/%d)", (int) offset,
+ ctx->Const.UniformBufferOffsetAlignment);
+ return;
+ }
+
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+ set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
+
+/**
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
+ */
+static void
+bind_buffer_base_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
+{
+ if (index >= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
+
+void GLAPIENTRY
+_mesa_BindBufferRange(GLenum target, GLuint index,
+ GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ if (buffer == 0) {
+ bufObj = ctx->Shared->NullBufferObj;
+ } else {
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ }
+ handle_bind_buffer_gen(ctx, target, buffer, &bufObj);
+
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(invalid buffer=%u)", buffer);
+ return;
+ }
+
+ if (size <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
+ (int) size);
+ return;
+ }
+
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset + size %d > buffer size %d)",
+ (int) (offset + size), (int) (bufObj->Size));
+ return;
+ }
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ _mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
+ offset, size);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
+ return;
+ }
+}
+
+void GLAPIENTRY
+_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ if (buffer == 0) {
+ bufObj = ctx->Shared->NullBufferObj;
+ } else {
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ }
+ handle_bind_buffer_gen(ctx, target, buffer, &bufObj);
+
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferBase(invalid buffer=%u)", buffer);
+ return;
+ }
+
+ /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
+ * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
+ *
+ * "BindBufferBase is equivalent to calling BindBufferRange with offset
+ * zero and size equal to the size of buffer."
+ *
+ * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
+ *
+ * "If the parameter (starting offset or size) was not specified when the
+ * buffer object was bound, zero is returned."
+ *
+ * What happens if the size of the buffer changes? Does the size of the
+ * buffer at the moment glBindBufferBase was called still play a role, like
+ * the first quote would imply, or is the size meaningless in the
+ * glBindBufferBase case like the second quote would suggest? The GL 4.1
+ * core spec page 45 says:
+ *
+ * "It is equivalent to calling BindBufferRange with offset zero, while
+ * size is determined by the size of the bound buffer at the time the
+ * binding is used."
+ *
+ * My interpretation is that the GL 4.1 spec was a clarification of the
+ * behavior, not a change. In particular, this choice will only make
+ * rendering work in cases where it would have had undefined results.
+ */
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ _mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_buffer_base_uniform_buffer(ctx, index, bufObj);
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
+ return;
+ }
+}
+
+static void GLAPIENTRY
+_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
+ GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ const GLintptr end = offset + length;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glInvalidateBufferSubData(name = 0x%x) invalid object",
+ buffer);
+ return;
+ }
+
+ /* The GL_ARB_invalidate_subdata spec says:
+ *
+ * "An INVALID_VALUE error is generated if <offset> or <length> is
+ * negative, or if <offset> + <length> is greater than the value of
+ * BUFFER_SIZE."
+ */
+ if (end < 0 || end > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glInvalidateBufferSubData(invalid offset or length)");
+ return;
+ }
+
+ /* The GL_ARB_invalidate_subdata spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the buffer is currently
+ * mapped by MapBuffer, or if the invalidate range intersects the range
+ * currently mapped by MapBufferRange."
+ */
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ const GLintptr mapEnd = bufObj->Offset + bufObj->Length;
+
+ /* The regions do not overlap if and only if the end of the discard
+ * region is before the mapped region or the start of the discard region
+ * is after the mapped region.
+ *
+ * Note that 'end' and 'mapEnd' are the first byte *after* the discard
+ * region and the mapped region, repsectively. It is okay for that byte
+ * to be mapped (for 'end') or discarded (for 'mapEnd').
+ */
+ if (!(end <= bufObj->Offset || offset >= mapEnd)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glInvalidateBufferSubData(intersection with mapped "
+ "range)");
+ return;
+ }
+ }
+
+ /* We don't actually do anything for this yet. Just return after
+ * validating the parameters and generating the required errors.
+ */
+ return;
+}
+
+static void GLAPIENTRY
+_mesa_InvalidateBufferData(GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glInvalidateBufferData(name = 0x%x) invalid object",
+ buffer);
+ return;
+ }
+
+ /* The GL_ARB_invalidate_subdata spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the buffer is currently
+ * mapped by MapBuffer, or if the invalidate range intersects the range
+ * currently mapped by MapBufferRange."
+ */
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glInvalidateBufferData(intersection with mapped "
+ "range)");
+ return;
+ }
+
+ /* We don't actually do anything for this yet. Just return after
+ * validating the parameters and generating the required errors.
+ */
+ return;
+}
+
+void
+_mesa_init_bufferobj_dispatch(struct gl_context *ctx, struct _glapi_table *disp)
+{
+ SET_BindBufferARB(disp, _mesa_BindBufferARB);
+ SET_BufferDataARB(disp, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(disp, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(disp, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(disp, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(disp, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, _mesa_GetBufferPointervARB);
+ if (ctx->API != API_OPENGLES2) {
+ SET_GetBufferSubDataARB(disp, _mesa_GetBufferSubDataARB);
+ }
+ SET_IsBufferARB(disp, _mesa_IsBufferARB);
+ SET_MapBufferARB(disp, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(disp, _mesa_UnmapBufferARB);
+
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+ SET_BindBufferRangeEXT(disp, _mesa_BindBufferRange);
+ SET_BindBufferBaseEXT(disp, _mesa_BindBufferBase);
+ }
+
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_InvalidateBufferData(disp, _mesa_InvalidateBufferData);
+ SET_InvalidateBufferSubData(disp, _mesa_InvalidateBufferSubData);
+ }
+}