return &ctx->AtomicBuffer;
}
break;
+ case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
+ if (ctx->Extensions.AMD_pinned_memory) {
+ return &ctx->ExternalVirtualMemoryBuffer;
+ }
+ break;
default:
return NULL;
}
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
-_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
+_mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
{
struct gl_buffer_object *obj;
(void) ctx;
obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(ctx, obj, name, target);
+ _mesa_initialize_buffer_object(ctx, obj, name);
return obj;
}
struct gl_buffer_object *oldObj = *ptr;
mtx_lock(&oldObj->Mutex);
- ASSERT(oldObj->RefCount > 0);
+ assert(oldObj->RefCount > 0);
oldObj->RefCount--;
#if 0
printf("BufferObj %p %d DECR to %d\n",
/* some sanity checking: don't delete a buffer still in use */
#if 0
/* unfortunately, these tests are invalid during context tear-down */
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.VAO->IndexBufferObj != bufObj);
- ASSERT(ctx->Array.VAO->Vertex.BufferObj != bufObj);
+ assert(ctx->Array.ArrayBufferObj != bufObj);
+ assert(ctx->Array.VAO->IndexBufferObj != bufObj);
+ assert(ctx->Array.VAO->Vertex.BufferObj != bufObj);
#endif
- ASSERT(ctx->Driver.DeleteBuffer);
+ assert(ctx->Driver.DeleteBuffer);
ctx->Driver.DeleteBuffer(ctx, oldObj);
}
*ptr = NULL;
}
- ASSERT(!*ptr);
+ assert(!*ptr);
if (bufObj) {
/* reference new buffer */
* Initialize a buffer object to default values.
*/
void
-_mesa_initialize_buffer_object( struct gl_context *ctx,
- struct gl_buffer_object *obj,
- GLuint name, GLenum target )
+_mesa_initialize_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object *obj,
+ GLuint name)
{
- (void) target;
-
memset(obj, 0, sizeof(struct gl_buffer_object));
mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
(void) ctx;
/* this should have been caught in _mesa_BufferSubData() */
- ASSERT(size + offset <= bufObj->Size);
+ assert(size + offset <= bufObj->Size);
if (bufObj->Data) {
memcpy( (GLubyte *) bufObj->Data + offset, data, size );
GLsizeiptr i;
GLubyte *dest;
- ASSERT(ctx->Driver.MapBufferRange);
+ assert(ctx->Driver.MapBufferRange);
dest = ctx->Driver.MapBufferRange(ctx, offset, size,
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT,
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
- ASSERT(ctx->Driver.NewBufferObject);
- buf = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ assert(ctx->Driver.NewBufferObject);
+ buf = ctx->Driver.NewBufferObject(ctx, buffer);
if (!buf) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
return false;
for (i = 0; i < MAP_COUNT; i++) {
if (_mesa_bufferobj_mapped(bufObj, i)) {
ctx->Driver.UnmapBuffer(ctx, bufObj, i);
- ASSERT(bufObj->Mappings[i].Pointer == NULL);
+ assert(bufObj->Mappings[i].Pointer == NULL);
bufObj->Mappings[i].AccessFlags = 0;
}
}
struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLuint j;
- ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
+ assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
_mesa_buffer_unmap_all_mappings(ctx, bufObj);
/* unbind any vertex pointers bound to this buffer */
- for (j = 0; j < Elements(vao->VertexBinding); j++) {
+ for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
}
}
}
- if (ctx->UniformBuffer == bufObj) {
+ if (ctx->AtomicBuffer == bufObj) {
_mesa_BindBuffer( GL_ATOMIC_COUNTER_BUFFER, 0 );
}
_mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 );
}
+ if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
+ _mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
+ }
+
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
/* Make sure we do not run into the classic ABA problem on bind.
bufObj->Written = GL_TRUE;
bufObj->Immutable = GL_TRUE;
- ASSERT(ctx->Driver.BufferData);
+ assert(ctx->Driver.BufferData);
if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
flags, bufObj)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferStorage()");
+ if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+ /* Even though the interaction between AMD_pinned_memory and
+ * glBufferStorage is not described in the spec, Graham Sellers
+ * said that it should behave the same as glBufferData.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferStorage()");
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferStorage()");
+ }
}
}
size += 100;
#endif
- ASSERT(ctx->Driver.BufferData);
+ assert(ctx->Driver.BufferData);
if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_DYNAMIC_STORAGE_BIT,
bufObj)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
+ if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+ /* From GL_AMD_pinned_memory:
+ *
+ * INVALID_OPERATION is generated by BufferData if <target> is
+ * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
+ * mapped to the GPU address space.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferData()");
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferData()");
+ }
}
}
bufObj->Written = GL_TRUE;
- ASSERT(ctx->Driver.BufferSubData);
+ assert(ctx->Driver.BufferSubData);
ctx->Driver.BufferSubData( ctx, offset, size, data, bufObj );
}
return;
}
- ASSERT(ctx->Driver.GetBufferSubData);
+ assert(ctx->Driver.GetBufferSubData);
ctx->Driver.GetBufferSubData( ctx, offset, size, data, bufObj );
}
return NULL;
}
- ASSERT(ctx->Driver.MapBufferRange);
+ assert(ctx->Driver.MapBufferRange);
map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj,
MAP_USER);
if (!map) {
* This is important because other modules (like VBO) might call
* the driver function directly.
*/
- ASSERT(bufObj->Mappings[MAP_USER].Pointer == map);
- ASSERT(bufObj->Mappings[MAP_USER].Length == bufObj->Size);
- ASSERT(bufObj->Mappings[MAP_USER].Offset == 0);
+ assert(bufObj->Mappings[MAP_USER].Pointer == map);
+ assert(bufObj->Mappings[MAP_USER].Length == bufObj->Size);
+ assert(bufObj->Mappings[MAP_USER].Offset == 0);
bufObj->Mappings[MAP_USER].AccessFlags = accessFlags;
}
status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
bufObj->Mappings[MAP_USER].AccessFlags = 0;
- ASSERT(bufObj->Mappings[MAP_USER].Pointer == NULL);
- ASSERT(bufObj->Mappings[MAP_USER].Offset == 0);
- ASSERT(bufObj->Mappings[MAP_USER].Length == 0);
+ assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
+ assert(bufObj->Mappings[MAP_USER].Offset == 0);
+ assert(bufObj->Mappings[MAP_USER].Length == 0);
return status;
}
return bufObj->Mappings[MAP_USER].Pointer;
}
- ASSERT(ctx->Driver.MapBufferRange);
+ assert(ctx->Driver.MapBufferRange);
map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
MAP_USER);
if (!map) {
* This is important because other modules (like VBO) might call
* the driver function directly.
*/
- ASSERT(bufObj->Mappings[MAP_USER].Pointer == map);
- ASSERT(bufObj->Mappings[MAP_USER].Length == length);
- ASSERT(bufObj->Mappings[MAP_USER].Offset == offset);
- ASSERT(bufObj->Mappings[MAP_USER].AccessFlags == access);
+ assert(bufObj->Mappings[MAP_USER].Pointer == map);
+ assert(bufObj->Mappings[MAP_USER].Length == length);
+ assert(bufObj->Mappings[MAP_USER].Offset == offset);
+ assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
}
return map;
return;
}
- ASSERT(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
+ assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
if (ctx->Driver.FlushMappedBufferRange)
ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
binding->Offset = offset;
binding->Size = size;
binding->AutomaticSize = autoSize;
+
+ /* If this is a real buffer object, mark it has having been used
+ * at some point as a UBO.
+ */
+ if (size >= 0)
+ bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
}
/**
if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset misalgned %d/%d)", (int) offset,
+ "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
ctx->Const.UniformBufferOffsetAlignment);
return;
}
} else {
binding->Offset = offset;
binding->Size = size;
+ bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
}
}
if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(offset misalgned %d/%d)", name, (int) offset,
+ "%s(offset misaligned %d/%d)", name, (int) offset,
ATOMIC_COUNTER_SIZE);
return;
}
unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
{
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
- GLuint i;
+ GLint i;
for (i = 0; i < count; i++)
set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
const GLuint *buffers)
{
- GLuint i;
+ GLint i;
if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase"))
return;
const GLuint *buffers,
const GLintptr *offsets, const GLsizeiptr *sizes)
{
- GLuint i;
+ GLint i;
if (!error_check_bind_uniform_buffers(ctx, first, count,
"glBindBuffersRange"))
GLuint first, GLsizei count)
{
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
- GLuint i;
+ GLint i;
for (i = 0; i < count; i++)
_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
{
struct gl_transform_feedback_object *tfObj =
ctx->TransformFeedback.CurrentObject;
- GLuint i;
+ GLint i;
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
"glBindBuffersBase"))
{
struct gl_transform_feedback_object *tfObj =
ctx->TransformFeedback.CurrentObject;
- GLuint i;
+ GLint i;
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
"glBindBuffersRange"))
unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
{
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
- GLuint i;
+ GLint i;
for (i = 0; i < count; i++)
set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
GLsizei count,
const GLuint *buffers)
{
- GLuint i;
+ GLint i;
if (!error_check_bind_atomic_buffers(ctx, first, count,
"glBindBuffersBase"))
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
- GLuint i;
+ GLint i;
if (!error_check_bind_atomic_buffers(ctx, first, count,
"glBindBuffersRange"))