GL_MAP_PERSISTENT_BIT);
}
-/**
- * Is the given buffer object a user-created buffer object?
- * Mesa uses default buffer objects in several places. Default buffers
- * always have Name==0. User created buffers have Name!=0.
- */
-static inline GLboolean
-_mesa_is_bufferobj(const struct gl_buffer_object *obj)
-{
- return obj != NULL && obj->Name != 0;
-}
-
extern void
_mesa_init_buffer_objects(struct gl_context *ctx);