*/
-/** Is the given buffer object currently mapped? */
+/** Is the given buffer object currently mapped by the GL user? */
static inline GLboolean
-_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
- return obj->Pointer != NULL;
+ return obj->Mappings[index].Pointer != NULL;
+}
+
+/** Can we not use this buffer while mapped? */
+static inline GLboolean
+_mesa_check_disallowed_mapping(const struct gl_buffer_object *obj)
+{
+ return _mesa_bufferobj_mapped(obj, MAP_USER) &&
+ !(obj->Mappings[MAP_USER].AccessFlags &
+ GL_MAP_PERSISTENT_BIT);
}
/**
extern struct gl_buffer_object *
_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_begin_bufferobj_lookups(struct gl_context *ctx);
+
+extern void
+_mesa_end_bufferobj_lookups(struct gl_context *ctx);
+
+extern struct gl_buffer_object *
+_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
+ const GLuint *buffers,
+ GLuint index, const char *caller);
+
extern void
_mesa_initialize_buffer_object(struct gl_context *ctx,
struct gl_buffer_object *obj,
extern void
_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+extern void
+_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
+ struct gl_buffer_object *bufObj);
+
+extern void
+_mesa_buffer_clear_subdata(struct gl_context *ctx,
+ GLintptr offset, GLsizeiptr size,
+ const GLvoid *clearValue,
+ GLsizeiptr clearValueSize,
+ struct gl_buffer_object *bufObj);
/*
* API functions
GLboolean GLAPIENTRY
_mesa_IsBuffer(GLuint buffer);
+void GLAPIENTRY
+_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
+ GLbitfield flags);
+
void GLAPIENTRY
_mesa_BufferData(GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage);
void GLAPIENTRY
_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
+void GLAPIENTRY
+_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizeiptr *sizes);
+void GLAPIENTRY
+_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers);
void GLAPIENTRY
_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr length);