#define BUFFEROBJ_H
+#include "mfeatures.h"
#include "mtypes.h"
extern void
-_mesa_init_buffer_objects( GLcontext *ctx );
+_mesa_init_buffer_objects( struct gl_context *ctx );
extern void
-_mesa_free_buffer_objects( GLcontext *ctx );
+_mesa_free_buffer_objects( struct gl_context *ctx );
extern void
-_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
extern struct gl_buffer_object *
-_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer);
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
extern void
_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target );
extern void
-_mesa_reference_buffer_object(GLcontext *ctx,
+_mesa_reference_buffer_object(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
GLenum format, GLenum type, const GLvoid *ptr);
extern const GLvoid *
-_mesa_map_pbo_source(GLcontext *ctx,
+_mesa_map_pbo_source(struct gl_context *ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *src);
extern const GLvoid *
-_mesa_map_validate_pbo_source(GLcontext *ctx,
+_mesa_map_validate_pbo_source(struct gl_context *ctx,
GLuint dimensions,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height, GLsizei depth,
const char *where);
extern void
-_mesa_unmap_pbo_source(GLcontext *ctx,
+_mesa_unmap_pbo_source(struct gl_context *ctx,
const struct gl_pixelstore_attrib *unpack);
extern void *
-_mesa_map_pbo_dest(GLcontext *ctx,
+_mesa_map_pbo_dest(struct gl_context *ctx,
const struct gl_pixelstore_attrib *pack,
GLvoid *dest);
extern GLvoid *
-_mesa_map_validate_pbo_dest(GLcontext *ctx,
+_mesa_map_validate_pbo_dest(struct gl_context *ctx,
GLuint dimensions,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height, GLsizei depth,
const char *where);
extern void
-_mesa_unmap_pbo_dest(GLcontext *ctx,
+_mesa_unmap_pbo_dest(struct gl_context *ctx,
const struct gl_pixelstore_attrib *pack);