Some initial RGB and RGBA floating point texture formats.
[mesa.git] / src / mesa / main / bufferobj.h
index 8490e36fc54171adc49f7fda4a826c3537b4a58d..236545b9abe54b8e7aba6fb644585aa428d21b54 100644 (file)
 extern void
 _mesa_init_buffer_objects( GLcontext *ctx );
 
-extern void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
-                                GLuint name, GLenum target );
-
 extern struct gl_buffer_object *
 _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );