-/* $Id: buffers.c,v 1.7 2000/04/22 01:03:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
+#ifdef PROFILE
+ GLdouble t0 = gl_time();
+#endif
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
if (MESA_VERBOSE & VERBOSE_API)
}
/* clear software-based alpha buffer(s) */
- if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
+ if ( (mask & GL_COLOR_BUFFER_BIT)
+ && ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[RCOMP]) {
_mesa_clear_alpha_buffers( ctx );
}
+
+#ifdef PROFILE
+ ctx->ClearTime += gl_time() - t0;
+ ctx->ClearCount++;
+#endif
}
}
/*
* Set current alpha buffer pointer
*/
- if (ctx->Visual->SoftwareAlpha) {
+ if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
_mesa_alloc_accum_buffer( ctx );
}
- if (ctx->Visual->SoftwareAlpha) {
+ if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
_mesa_alloc_alpha_buffers( ctx );
}
}